Summary: When your boss says to you "You have potential, kid", what he really says is that maybe, in time, you will be a star, but right now you suck. This game is not bad, but it is not a finished product - it is a kind of a brilliant term paper project with SO many essential pieces missing or badly implemented that it almost becomes nonsensical. However, keep in mind that there are only two guys responsible for the entire game, so sincere KUDOS to them.
Summary: Very much an MSDOS game. looks as if it would run just fine on a pre-pentium machine but runs damn slow on my 64bit Qosmio. It is very laggy. It would be a bit of fun if it ran faster. Just that it takes a couple of seconds for the arrow to work after you use the mouse. More frustrating than fun.
Summary: This game is designed as a roguelike which means it copies a lot of the sensibility from an ancient genre of games that elevate replayability and increasing difficulty. The point of these games is rarely to win, but rather to experience a new deadly challenge each time. FTL succeeds brilliantly at this because it is definitely different each time and the challenges are often incredibly deadly.