Summary: FTL: Faster Than Light is one of my games of the Decade, it's truly fantastic, however, advanced edition has overcomplicated, and broken, a fantastic gaming experience. The new systems feel broken (Mind control makes teleporter obsolete, hacking is OP) and have risen the game's difficulty hugely.
Summary: When your boss says to you "You have potential, kid", what he really says is that maybe, in time, you will be a star, but right now you suck. This game is not bad, but it is not a finished product - it is a kind of a brilliant term paper project with SO many essential pieces missing or badly...
Summary: Very much an MSDOS game. looks as if it would run just fine on a pre-pentium machine but runs damn slow on my 64bit Qosmio. It is very laggy. It would be a bit of fun if it ran faster. Just that it takes a couple of seconds for the arrow to work after you use the mouse. More frustrating than fun.
Summary: This game is designed as a roguelike which means it copies a lot of the sensibility from an ancient genre of games that elevate replayability and increasing difficulty. The point of these games is rarely to win, but rather to experience a new deadly challenge each time.
Summary: I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it. Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme.
Summary: This game has so much potential it could be a ton of fun, but most games are ruined by simple bad luck. In order to win you MUST get the right weapon upgrades or you are doomed, but getting them is a matter of pure luck.
Summary: The people writing the high reviews have played the game for maximum of 2-3 hours. FTL seems fun when you first start out, but as you repeat the game over and over and over and over and over and over again you realize the entire game is rubbish because your chances of winning a particular run are...
Summary: The single biggest factor in this game is luck. As every encounter is completely random it removes any real sort of skill or challenge from the game, or a sense of achievement to more accurate.
Summary: This is a great roguelike, but not a fun game by any stretch. You win or lose by the flip of a coin you have no control over - you might run into a (literally) unbeatable enemy, you may or may not find the upgrades you need, etc.