Conclusion: FTL: Advanced Edition is an incredibly replayable game, and each run gives me something memorable and rewarding – even the ones that end with my entire crew dead. The excellent iPad version has just become my go-to mobile game, since it includes all of the tense decision-making and unpredictability that make it endlessly entertaining on PC. Though I still prefer the speed and accuracy of the PC’s controls, the iPad version is very smooth and a close second.
Pros: Unpredictable, Endlessly replayable, Great combat, Fun story decisions
Summary: Hold your butts, faster than light travel just got better. Subset Games initially released 'FTL: Faster Than Light' in 2012 after a successful Kickstarter drive and immediately captured the attention of every 'Star Trek' dreamer with an eye for creative indie games. Would-be Jean-Luc Picards emerged from the shadows to lead their ship through space, cutting power to the life support and beaming crew members into harm's way in a quest to save the federation.
Summary: The HMS Tribble was on fire. Every single room from the engine room to my recently purchased drone control room was being consumed one tiny square at a time. The valiant Captain Jack Jack was frantically attempting to regain control of the helm, while the other two surviving crew members -- the brave Weapons Officer Beth Buttons and the ingenious Engineering Officer Jerry Trifle -- were working together to get weapons back online.
Excerpt: The Federation is on the verge of collapse. Human-supremacist Rebel forces are closing in on the last systems under Federation control and the end is in sight for countless races. You and your small crew are aboard one of the few remaining Federation starships capable of faster-than-light (FTL) travel and you have intercepted a data packet from the Rebel fleet that has information with the potential to throw the Rebels into total disarray and ensure a turn in this war.
Excerpt: I hadn't heard of Faster Than Light (FTL) until I was asked to review it. Had I been paying more attention to the Interwebs I would have realized that this was a little bit of a cult hit and one of the success stories to come out of Kickstarter. Legend has it that FTL was pretty close to being a completed game by the two-man development team at Subset Games. They decided to use Kickstarter to fund an additional $10,000 or so to finish up their labor of love.
Summary: FTL: Faster Than Light is far, far greater than the sum of its deceptively simple screenshots. What initially seems like a playground for basic ship-to-ship combat very quickly reveals itself to be a puzzle box of sorts, something which offers astounding levels of depth and complexity through a series of interlocking and complementary systems.
Excerpt: FLT: Faster Than Light is a space ship management game. That’s the short version but there’s more to it that we’ll get to later. The game has a pretty simple setup; the Federation is under attack by the Rebels, you are in command of a ship tasked to deliver special information to the Federation HQ before the Rebel army gets there. There follows a mad dash across space with a giant space fleet one step behind your ship. Your ship.
Conclusion: Faster Than Light is one of those games that end up installed on your computer of laptop for many years. We all have a few games that we can’t do without. Whenever I find some spare time, I know what I’m going to do. All power to the engines! Engage!
Pros: I’ve played hundreds of games in my life, but I can’t remember anything quite like this one. The only game that reminds me of FTL is The Binding of Issac, another procedurally generated world. There is simply no substitute for commanding a starship. It makes players feel like Jean Luke Picard or James T. Kirk. Quite a few times I caught myself saying “all power to forward phasers” and answering in a Scottish voice.
Cons: I understand why the game has to rely heavily on randomization, but a few fixed decisions at the start of every session could have driven players to a more constant experience. The differences between two gaming sessions are huge, most of the time. I could manage going through five clusters at one point, but fail to even get past the first one at a second attempt. All I’m saying is that a little more balancing at the start of the game would have made a significant imp...