Summary: The HMS Tribble was on fire. Every single room from the engine room to my recently purchased drone control room was being consumed one tiny square at a time. The valiant Captain Jack Jack was frantically attempting to regain control of the helm, while the other two surviving crew members -- the brave Weapons Officer Beth Buttons and the ingenious Engineering Officer Jerry Trifle -- were working together to get weapons back online.
Excerpt: The Federation is on the verge of collapse. Human-supremacist Rebel forces are closing in on the last systems under Federation control and the end is in sight for countless races. You and your small crew are aboard one of the few remaining Federation starships capable of faster-than-light (FTL) travel and you have intercepted a data packet from the Rebel fleet that has information with the potential to throw the Rebels into total disarray and ensure a turn in this war.
Excerpt: I hadn't heard of Faster Than Light (FTL) until I was asked to review it. Had I been paying more attention to the Interwebs I would have realized that this was a little bit of a cult hit and one of the success stories to come out of Kickstarter. Legend has it that FTL was pretty close to being a completed game by the two-man development team at Subset Games. They decided to use Kickstarter to fund an additional $10,000 or so to finish up their labor of love.
Summary: FTL: Faster Than Light is far, far greater than the sum of its deceptively simple screenshots. What initially seems like a playground for basic ship-to-ship combat very quickly reveals itself to be a puzzle box of sorts, something which offers astounding levels of depth and complexity through a series of interlocking and complementary systems.
Excerpt: Imagine you’re on a spaceship with just enough fuel to get to your next destination. All of a sudden, you encounter a hostile extraterrestrial group. You power up your missiles and lasers and do battle. Already your ship has received extensive damage from previous encounters with rebel groups and pirates. Still, you carry on and battle as hard as you can. You realize your aggressors have sent aliens to invade your ship and damage your weapons and shield systems.
Conclusion: Gaming can be hit or miss when it comes to getting what you pay for. Sometimes, though, a game comes along that not only provides a good value proposition, but well exceeds what’s expected. As one of the first of the crowd-sourced games to come out of Kickstarter since Double Fine ran the table with donations for Double Fine Adventure , FTL begins to show that as a viable way to finance games.
Conclusion: Initially confusing, ultimately all-consuming – FTL is a fabulous example of the motivational power of failure. Start, die, start again, repeat ad infinitum. It’s the best Star Trek game we’ve ever played, too (clue: it’s not a licensed Star Trek game).
Conclusion: Final Verdict : If you have even a passing interest in sci-fi and you like either simple strategy games or casual roguelikes (a la Binding of Isaac) , FTL: Faster Than Light is an absolute must. When you consider the price, it’s a steal. It’s a simple game that will easily consume hour long chunks out of your day, with a premise that feels totally unique and fresh.
Death by Laser, Fire and Asphyxiation! The FTL: Faster Than Light Review
24 February 2013
Excerpt: FTL: Faster Than Light is one of Kickstarter’s major success stories. Originally a mostly-finished game looking for a final stretch of funding, it surpassed its goal of $10,000 considerably – ultimately clocking in at just over $200,000. Billing itself as “a spaceship simulation roguelike-like” whose aim is “to recreate the atmosphere of running a spaceship exploring the galaxy”, FTL finally hit Steam this weekend, and I’ll admit to snatching it up immediately.