Summary: Parents need to know FTL: Faster Than Light is a strategic, starship-command simulation game in which players try to navigate safely home while fighting off attackers, performing repairs, and salvaging resources. Starships are destroyed and crewmen die, but there's very little graphical violence. The focus, instead, is on logical, strategic thinking.
Pros: Tough as nails difficult level that earns the right to be difficult through respect for the player. A slew of play options and styles that take days an days to really mine. An ethos that rewards creative thinking by making divergent strategies truly possible. Immense care and attention paid to sci-fi tropes both narratively and mechanically. Absorbing soundtrack.
Cons: Mass of clicks and right clicks necessary sometimes feel unintuitively implemented. Virtually no tolerance of disorganization or patient decision making. A lack of cohesion between otherwise well themed story beats.
Conclusion: Concept: Outrace your pursuers and keep a flying bucket of bolts together with limited resources and a desperate crew
Graphics: The 2D art communicates gameplay information clearly, but it’s not top-shelf spaceship porn
Sound: The score evokes the themes that made us all fall in love with popular sci-fi, from Star Trek to the Battlestar Galactica reboot
Playability: More keyboard shortcuts would have been great, but that’s a minor annoyance in a game that lets you pause...
Excerpt: Battles between spaceships are pretty common in the video game industry. Not as common as Zombies, sure, but they're not too hard to find. Scroll to the side and destroy the enemy as quickly as possible with plentiful lasers and missiles is usually the drill. Far less common are games that force you to think not only about killing your enemies but dealing with all the dangers that come with fighting in space, like enclosed quarters and the possibility of hull breach.
Conclusion: Fortunately, the game stays interesting through the randomly generated galaxy and by offering new ships to campaign with. For some reason you will still find yourself going back for more, albeit in smaller, more sporadic doses. Eventually you may even win a campaign, and in doing so rediscover that initial excitement. While being far from perfect, FTL remains entertaining for those able to shrug off many, many defeats.
Conclusion: The Short Version: If you like roguelikes and space and always dreamt of being the one in the big chair saying "Make it so!" then this is the game for you. It might not have the most well crafted universe and it will frequently punish you, but it's also massively replayable, hugely rewarding, and genuinely thrilling at times. Engage!
Pros: Fulfils starship command fantasies better than any other game, except maybe Infinite Space, Fantastic balance between risk and reward, Random generator makes for immense replayability
Cons: Frequently punishing, Fairly dull universe, Can eventually get repetitive
Summary: Наследие Rogue нынче живее, чем когда бы то ни было. FTL — это не просто игра, а полноценный генератор историй об отважных космических приключенцах. Она выдает самые разные ситуации: иногда идиотские, иногда веселые, а порой даже душещипательные, вышибающие из настоящего космолетчика скупую слезу. « Сегодня в двенадцать ноль-ноль пираты пробили дырку в лазарете, послал Василия затыкать. В двенадцать ноль пять его убило ракетой...
Pros: рай для садиста: любого члена экипажа можно потерять как минимум десятком способов;, куча корабельного снаряжения для пущего разнообразия тактики;, миром правит «рандом»: каждая партия фактически уникальна.
Cons: членам экипажа не хватает характеров и умений;, сложные текстовые квесты пришлись бы к месту;, миром правит «рандом»: без удачного стечения обстоятельств выиграть почти невозможно.