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From-dust.33443761
8.2 out of 10

From Dust

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Reviews and Problems with From Dust

Showing 1-10 of 31
Overall 6
6.0
Gameplay 5
5.0
Functionality 6
6.0
Appearance 6
6.0
Lastability 5
5.0

From Dust

Cheat Happens
1 October 2011
  • Excerpt: xIn some way or another, all video games ask you to solve a problem; they just do it in different ways. Some do it with high powered weaponry, some do it with fast cars - hell, some even do it with mushrooms.
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Overall 8
7.5

From Dust PC Review

ME Gamers
15 September 2011
  • Excerpt: First Impressions My reaction is Ubisoft are known for some pretty slick games over the years, but I was genuinely interested by their latest offering; From Dust. Out now on the PC and coming to consoles in the coming weeks, it’s a rather quirky game that provides a fair share of puzzle solving juxtapositioned with some rather frustrating moments.
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Overall 7
6.5
Gameplay 5
5.0
Graphics 8
8.0
Sound 7
7.0

From Dust

Game Boyz
3 September 2011
  • Excerpt: From Dust is a game that I want to like. The concept is a sort of distilled Populous, where you reshape the land and move things around in order to expand your tribe. The aboriginal motif is, I have to admit, fricking beautiful, and the atmosphere all fits together. But, on PC at least, the game is definitely not without problems.
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Overall 7
7.0

Expert Review

Original-Gamer
30 August 2011
  • Conclusion: An Agent of Chaos - The primary issue I took with the game play in From Dust is that the unpredictable nature of the elements makes the game very difficult at times, not due to player incompetence, but rather because results cannot be easily replicated. In multiple attempts of a level I would find that doing the same thing a second time around that previously resulted in failure would often bring success.Some Elements Don’t Mix - Sometimes From Dust feels torn between...
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Overall 9
9.0

Review: From Dust

GamerDork
11 August 2011
  • Excerpt: Fascinating: not a word used often to describe a videogame. You might see ‘cool’, ‘awesome’ or, from time to time, ‘wickedy-wack’, but rarely ‘fascinating’. From Dust is fascinating. There, I’ve said it again.Designed by Eric Chahi, most famously known for his 16-bit classic Another World, From Dust can lazily be described as a God game in the mould of Bullfrog’s Populous.
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The art direction of From Dust – includes volcanoes

PC Format
1 June 2005
  • Excerpt: Art innit. The art direction of From Dust in video form for you there Critically acclaimed developer of Another World, Eric Chahi has a new game,
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Overall 8
7.8

From Dust für PC im Kurztest: Faszinierend schön und mit guten Ideen - Was fehlt, ist Tiefgang

PCgames.
5 October 2013
  • Excerpt: From Dust im Test: Das Spiel ist ebenso simpel wie faszinierend. Es stemmt sich mit vielen guten Ideen gegen den Massenmarkt, lässt aber dennoch einiges vermissen. Allen voran der fehlende Tiefgang. Das verwehrt dem Spiel den Zugang zu einer Top-Wertung.
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Overall 9
9.2
Gameplay 9
8.9
Graphics 10
9.9
Storyline 9
8.8
Replay value 9
9.4
Music 9
8.8

From Dust

bestgamer.ru
4 March 2013
  • Summary: Неожиданно, понимаю. И не совсем понятно, согласен. Это как вода, огонь и прочее, на что человек не морится смотреть – трудно ведь объяснить, почему? Так и здесь. From Dust – уникальная вещь и, не побоюсь этого слова (да чего там бояться?), единственная. Пусть она и официально является неофициальным наследником Populous , но, простите, игры тридцатилетней давности не могли предложить ничего подобного.
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From Dust im Xbox 360-Test: So wertet die Welt

gamesaktuell.de
5 October 2012
Overall 9
9.1

From Dust

PC GURU
18 October 2011
  • Excerpt: 2010 nyarán jelentette be a Ubisoft, hogy egy különleges játék fortyog üstjükben, amit aztán az E3-on be  is mutattak a nagyérdeműnek. A From Dust kétség kívül a kiállítás legérdekesebb programja volt, most pedig minden felhajtást nélkülözve véglegesítették.
  • Pros: A technológiai megvalósítás döbbenetes, a játékélmény pedig szinte megunhatatlan.
  • Cons: A sztori-mód vége nehézre sikeredett, sok kihívás pedig frusztrálóan megoldhatatlannak tűnik.
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