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Freelancer.367965
6.8 out of 10

Freelancer

A society taking its first timid steps into 48 sprawling galacti Read more

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Reviews and Problems with Freelancer

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Freelancer

Just RPG
21 May 2004
  • Excerpt: Backdrop Freelancer faithfully carries on the storied tradition of such wonderful space combat simulation series as Wing Commander , Privateer , and the venerable Elite , plays much like those games, and even includes enjoyable RPG elements. What sets Freelancer apart is a radical change in the way space travel and combat is conducted by the player.
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Freelancer – Review

GameCritics.com
17 May 2004
  • Excerpt: It's a sobering thought to remember that our planet is such a small piece of a much larger universe. We're used to seeing outer space in science fiction as an arbitrary void where people conveniently zip around in futuristic machines that utterly evade any tangible sense of the true vastness of space.
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Freelancer

ccgr.org
15 May 2004
  • Excerpt: Freelancer places you in the role of Edison Trent. It is several hundred years in the future. A time when nations have fled earth and populated other planets in a different solar system. But something strange is going on. As you play the single-player campaign, you will unveil the mystery and intrigue of the story, witness gorgeous views of space, and place yourself in the middle of some spectacular battles.
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Overall 9
8.8

Freelancer

The Gamers Temple
5 April 2004
  • Excerpt: Freewheeling and open-ended space epics don't come along too often, which is a shame because if there is any setting that screams "open-ended" it is outer space.  Games such as the classic Privateer that have tread these waters before have earned a special place in the hearts of many gamers.  Freelancer has clearly been inspired by its predecessors in this sub-genre, and for the most part it proves itself a worthy entry in the field.
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Freelancer Review

Neoseeker
11 January 2004

Freelancer

The Wargamer
7 August 2003
  • Conclusion: Freelancer was a tough game to write about. I really wanted to like it, and to be honest, I did for a while. In time, however, unchallenging combat, and the lack of a dynamic economy and exclusively trade-based missions kept it from seeing the longevity of play that games such as Privateer , Elite , and X: Beyond the Frontier all enjoyed on my PC. After playing out numerous combat scenarios, I was left wanting for something else to do.
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Expert Review

The Wargamer
7 August 2003
  • Excerpt: This review, like the game it's covering, took a long time to come to fruition. As the writer, I can't blame the tardiness of this review on development schedules, beta testing, publisher expectations, or anything of the sort. No, my friends, this review took a long time to come to light because, to be quite frank, I didn't want to write it.This is a typical bar, shown here in Bretonian space.
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Overall 5
5.4

Freelancer

Deaf Gamers
25 July 2003
  • Conclusion: Make no mistake about it had the game been subtitled this game would have scored at least an 8 out of 10. Without the subtitles though it just doesn't feel right and the deaf gamer will miss out on the plot from conversations that take place during battles.
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Overall 9
9.0
Value for money 10
10
Gameplay 8
8.0
Graphics 10
10
Sound 8
8.0
Addiction 8
8.0

Freelancer is Alpha 1-1

GIN
26 June 2003
  • Excerpt: The space flight genre has always been a fascinating one for most PC gamers. It is one area where the PC will probably always be ahead of the console world, at least in terms of massive universe type games that would really be too advanced for most consoles, even the vaulted Xbox probably. Freelancer is yet another entry into this genre, and follows in the tradition of Wing Commander, Privateer and even - going way back - Starflight.
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Freelancer

The Armchair Empire
15 June 2003
  • Conclusion: Flying the ships is done with a simple mouse and cursor method. When in Free Flight mode, players simply move the cursor around the screen and the ship follows. Other ships and objects are highlighted in a pop-up box in the HUD, complete with a simple color-based scheme to show what the player’s relationship is with the object (i.e., friends are yellow, enemies are read, etc). An icon bar for the most common and important maneuvers runs along the top of the screen.
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