Conclusion: Fray is far from perfect. It definitely could have used a few more rounds of beta testing before it showed up on the market. That said, there is potential here. I can’t very well say to you, “You shouldn’t play the game because there aren’t very many people playing the game.
Conclusion: In the interest of impartiality, it should be said that the maps are one of the redeeming qualities of Fray. When the game works, they look nice and colorful, well-designed and filled with tactical opportunities. The sound and music isn’t awful, but nothing that stands out of the ordinary either.
Excerpt: Online games sometimes get special treatment and forgiveness. Even after a title is officially released, we allow regular patches and updates that fine tune game mechanics and stability issues without a second look — a method of delivery which has bled over into console games (but that is another...
Summary: Fray is great in theory, but suffers from a seemingly half-finished execution
Pros: Simultaneous turn-based tactical combat is a great core concept for a game. Plenty of potential for strategic experimentation.
Cons: Almost embarrassingly buggy for a game that has made it to release. Not enough game modes and no real matchmaking system. No single player, making it unplayable without willing opponents. Lags in places even when everything else is going right.
Summary: Графика в стратегии — не главное.
«Баги» тоже поправимы. Но
отсутствие одиночной кампании и
ничем не оправдать. Несмотря на
потенциал, с таким отношением к
покупателям далеко не уедешь.