Summary: Maybe it's just me, but it seems that every once in a while there is a game that comes out that makes a statement about MMORPGs. That the best part of those games is the player-versus-player segments. In 2007, there was the "glorious hit game" Fury , which made waves with truly innovative gameplay ... or not. The end of the year sees another group of developers making the same statement with Forge .
Excerpt: Take a look at your game collection and ask yourself a question: how many games do you own that aren't a sequel, or part of a series? Taking a look at my own collection, I can't find any games that aren't in some way the successor of another. That's not a criticism of these games. Borderlands 2, Mass Effect 3, NHL 2013 and Skyrim are all sitting next to my Xbox right now, each one an excellent game, having built off its predecessors.
Conclusion: Forge has a lot of ideas within it and executes some of them to the fullest extent. The gameplay, while not perfect, is highly enjoyable when playing with a team that is willing to work together, rather than fight for themselves. A lot of the customization is only attribute-based, which leaves out the looting and collecting that full-fledged MMOs have, but there is promise for loot down the road.
Review: Forge: A high-fantasy, high-octane combat zone for players of all backgrounds
23 January 2013
Excerpt: Dark Vale Games' Forge is a bizarre mixture of third-person shooter attributes and and fantasy role-playing, where armaments and spells are always darting right past you. It's a strange combination to be sure, but a winning one that molds the game into what grips and You either acclimate quickly or leave in a fit of frustration, but for those who excel in frenetic environments, Forge provides an engaging explosion of frantic combat meant for mega-multitaskers.
Conclusion: If you’re dying for MMO-style PvP combat but don’t want a monthly subscription, get Guild Wars 2 . Forge will bring you nothing but a nice long wait while the developers try to implement their lofty feature list. There are far too many flaws and not enough positive things in Forge to make it worth buying. It’s unfortunate that this game couldn’t reach its Kickstarter goal, because we might have had a better game if it had.
Excerpt: Dark Vale Games’ Forge is a chaotic experience. Everything is always moving, arrows and spells and axes are always flying around. You’re rarely ever not engaged in combat. If you can learn to love this fervor, it’s a game that’ll keep you smiling and staring at the screen for some time. But the problem is that Forge too often gets out of hand, leaving you playing a jumbled spamfest--not a game that births madness from strategy or skill.
Pros: Exciting, frantic combat, A number of interesting and innovative ability mechanics, All abilities and classes unlocked, no grinding required
Cons: A tendency to turn into an overly chaotic spamfest, Awkward tutorials, Lack of deep customization
Summary: Слабый сюжет, посредственный экшен, примитивная RPG, обычная графика, шесть-семь часов рутинного и муторного прохождения, а также ровно два с половиной персонажа на обложке с игрой – в этом весь " Тарас Бульба " . И это, в общем-то, было бы простительно игре «по мотивам», если бы там наличествовали, скажем, иллюстрации, дополнительные бонусы или, на худой конец, интервью с «Тарасом Бульбой всея Руси» - Богданом Ступкой.
Summary: Классическая стратегия, взявшая многие наработки из Age of Empires и WarCraft III и добавившая новые технологии. Несмотря на кривоватый баланс, программные ошибки (даже в улучшенной Gold-версии, включающей аддон « Судьба Эллады ») и не самый лучший игровой процесс рекомендуется к ознакомлению как минимум трём категориям игроков: поклонникам исторических стратегий, любителям WarCraft III и сочувствующим отечественным разработчикам.