Summary: Maybe it's just me, but it seems that every once in a while there is a game that comes out that makes a statement about MMORPGs. That the best part of those games is the player-versus-player segments. In 2007, there was the "glorious hit game" Fury , which made waves with truly innovative gameplay ... or not. The end of the year sees another group of developers making the same statement with Forge .
Excerpt: Take a look at your game collection and ask yourself a question: how many games do you own that aren't a sequel, or part of a series? Taking a look at my own collection, I can't find any games that aren't in some way the successor of another. That's not a criticism of these games. Borderlands 2, Mass Effect 3, NHL 2013 and Skyrim are all sitting next to my Xbox right now, each one an excellent game, having built off its predecessors.
Review: Forge: A high-fantasy, high-octane combat zone for players of all backgrounds
23 January 2013
Excerpt: Dark Vale Games' Forge is a bizarre mixture of third-person shooter attributes and and fantasy role-playing, where armaments and spells are always darting right past you. It's a strange combination to be sure, but a winning one that molds the game into what grips and You either acclimate quickly or leave in a fit of frustration, but for those who excel in frenetic environments, Forge provides an engaging explosion of frantic combat meant for mega-multitaskers.
Excerpt: New games have their work cut out for them when trying to carve out a niche in the crowded realm of competitive multiplayer. Should the newcomer try to expand upon previously established conventions, or attempt to find its own identity as it travels down the tumultuous road so many others have walked before?
Pros: Chaotic mix of third-person combat and role-playing progression, Varied abilities among five classes, Classes complement each other well
Cons: Only four maps, Not all listed game modes are actually available, Clumsy tutorials that the game forces you to enter
Conclusion: If you’re dying for MMO-style PvP combat but don’t want a monthly subscription, get Guild Wars 2 . Forge will bring you nothing but a nice long wait while the developers try to implement their lofty feature list. There are far too many flaws and not enough positive things in Forge to make it worth buying. It’s unfortunate that this game couldn’t reach its Kickstarter goal, because we might have had a better game if it had.
Excerpt: Dark Vale Games’ Forge is a chaotic experience. Everything is always moving, arrows and spells and axes are always flying around. You’re rarely ever not engaged in combat. If you can learn to love this fervor, it’s a game that’ll keep you smiling and staring at the screen for some time. But the problem is that Forge too often gets out of hand, leaving you playing a jumbled spamfest--not a game that births madness from strategy or skill.
Pros: Exciting, frantic combat, A number of interesting and innovative ability mechanics, All abilities and classes unlocked, no grinding required
Cons: A tendency to turn into an overly chaotic spamfest, Awkward tutorials, Lack of deep customization
Excerpt: AAA-title fatigue. We all go through it. We see a big game announced by a big companies and we spend years watching it get hyped up. Then the game actually comes out and quite often, though far from always, it fails to live up to expectations. Was it the hype? Was it that the game was genuinely just not good?
Conclusion: „Sázka pouze na PvP se Forge jako multiplayerové akci vyplatila. Honba za stále vyšším levelem postavy při absenci otevřeného světa a grindů jen za pomocí vlastních zkušeností a hbitosti s myší je zábavná, byť se ještě nejedná o titul hotový.“
Summary: Добавьте сюда же красивую графику, очень мощную по рамкам стратегий физическую модель — и вы получите... нет, отнюдь не идеальную стратегию. Жаль, но «Спарте» немножко не хватило задора, зрелищности и концептуальности — это все-таки достаточно «обычная» игра. Что, впрочем, ничуть ее не портит — если вы фанат жанра и античной эпохи, то смотреть стоит обязательно.