Excerpt: FORCED is hard. It is a challenging game for gamers who appreciate adversity, optimization, and hard-won accomplishment. All other factors in BetaDwarf's first game pale in comparison with the sacrifices that must be made to the blazing crucible of victory.
Excerpt: Forced was a pleasant surprise. Coming into the game, I had expected a dour cooperative dungeon crawl, full of red and brown. Instead, as a strangely upbeat – though still grim and mysterious – challenge-based cooperative experience, there’s nothing quite like it out there.
Summary: When it comes to RPGs, there’s no shortage of ones that you can play with friends. Whether you like to fire up a classic like Diablo II or something more recent such as Torchlight 2, it’s fun to run around with friends taking on different classes and defeating whatever stands in your way.
Conclusion: Unfortunately right now there's problems a plenty with servers, no matchmaking and lack of friend invites, It's not exactly easy to get a match. These things really should be standard from day one.
Excerpt: Kickstarter has been a great platform that allows aspiring game designers to get the funding necessary to develop their great ideas into a successful new release. Following in the footsteps of successful titles such as Rogue Legacy , Forced is a new release that was first available for players to...
Summary: Forced is an enjoyable experience, more or less. The combat is fluid but feels a little too loose and unsatisfying, as though you’re not quite connecting that large axe with that demon’s face.