Excerpt: FORCED is hard. It is a challenging game for gamers who appreciate adversity, optimization, and hard-won accomplishment. All other factors in BetaDwarf's first game pale in comparison with the sacrifices that must be made to the blazing crucible of victory. This is a game that will chew up Mary Milquetoasts and Johnny Jackanapes. On the count of ludonarrative cohesion, FORCED is a success.
Conclusion: Unfortunately right now there's problems a plenty with servers, no matchmaking and lack of friend invites, It's not exactly easy to get a match. These things really should be standard from day one. Of course this is all getting patched in the days to come, but it's hard to recommend when they've not included it yet.
Excerpt: I constantly yearn for an unfamiliar experience, one that forms the basis for a new game genre or at least combines a few established standards to produce something pleasingly different. Forced, a PC game that deposits you in an arena for some cooperative mayhem, attempts the latter feat and very nearly succeeds until it dedicates itself too fully to the quest to offer a challenge.
Pros: Unique, puzzle-infused combat, Deep weapon customization, Frantic cooperative play
Cons: Severe networking issues, Overwhelming difficulty
Excerpt: Kickstarter has been a great platform that allows aspiring game designers to get the funding necessary to develop their great ideas into a successful new release. Following in the footsteps of successful titles such as Rogue Legacy , Forced is a new release that was first available for players to pre-purchase on Kickstarter late last year, and now, the game has finally arrived for download on the Steam platform.
Conclusion: This is clearly a game built around doing challenges quickly, as evinced by the leaderboards that pop up when you finish a level, and the Twitch streaming integration on the main menu. Each level can be completed in a matter of minutes, so I can definitely see speed runs of Forced becoming a popular concept. The game looks and sounds fine, but even on the highest graphical settings it doesn’t look quite as good as similar games in the genre.
Summary: At first glance, FORCED looks like a typical action role-playing game, cut from the same cloth as Diablo III or Path of Exile . It's a bit like that, but it also has elements of a puzzler and a dual-stick shooter. But at the end of the day, I would call it an arcade role-playing game -- one that is clearly meant to be played with friends. FORCED 's design revolves around cooperation. When played with a friend, the game is highly entertaining. Alone, it's dull.
Excerpt: Forced Alliance is a high-end science fiction combat and adventure game. It features an intense first person space combat with intriguing alien diplomacy. Unlike other first person vehicle combat simulators, that give promotions and medals without changing the way one interacts with the game, Forced Alliance actually features real consequence of rank. As a Cadet you have the chance to train at the Academy. As a Pilot you have the chance to battle hostile enemies.
Excerpt: If you walked past a busy classroom at a University you’d probably think nothing of it, even if that classroom was supposed to be empty. There are always groups of people taking over rooms to work on a project or lecturers that need to move about for extra space or availability of a projector etc. The Indie team BetaDwarf relied on this effect for almost a year, living and working in a University classroom without anybody knowing.
Excerpt: FORCED is a cooperative arena-based action RPG . You take on the role of a slave in a gladiator school, condemned to fight to the death in an attempt to win your freedom. As you progress through the game’s many arenas you will fight monsters, solve puzzles, and defeat bosses as your struggle for liberation.
Pros: Excellent cooperative game., Puzzles combined with combat can be interesting and engaging., Classes can be tailored to complement each other excellently., Quite a pretty game., Local coop is a nice inclusion.
Cons: Single player is a whole different, tedious beast that is best avoided., Skills that would help in early game must be unlocked., Puzzles are often finicky and awkward, especially when playing alone., Some connection issues.