Conclusion: As mentioned before, the game isn’t that difficult. To compound that problem, it only lasts about four hours. Sure, you can go back and collect all the tech trophies and bonus objectives to upgrade your suit but there isn’t really any reason to play it again. There’s no co-op, even though there are two playable characters. A missed opportunity in my book.
Excerpt: Rogue Warrior was announced two years ago and Bethesda held an event in Las Vegas which I attended - war hero Richard Marcinko was there to detail the game development and to show an early level. The title showed a lot of promise, offering an almost Rainbow Six style experience which relied on tactics and teamwork as well introducing Demo Dick - the temperamental main character whose experiences formed the foundation of the game.
Conclusion: With some games, it is hard to fit everything worth mentioning into a single article. I could fill another three pages with how quests are tracked on the map, how subtle ‘health circles’ under enemy NPCs indicate how close they are to dying, the absolutely fantastic musical score and, and, and… But I have to close up sometime. The Witcher is a fantastic example of what a creative team can do with a deep universe such as the world created by Andrzej Sapkowski.
Excerpt: Developed by finnish Bugbear Entertainment, FlatOut 2 is the sequel to FlatOut (82%), a destructive racing game with multiple play modes. As the original game, FlatOut 2 focuses on your ability during a race to crash your vehicle into other cars and affect the environment. Each track has many dynamic objects that you can crash into. Not only do these objects react individually (e.g.
Excerpt: FlatOut 2 isn't a clever game. It doesn't try to wow you with layers of meaning and plot, and it doesn't feature visuals and sound that will have everyone declaring that video games should be treated as art. Even the great man himself, Jeremy Clarkson, likes to fire cars, as if they were cannon balls, into caravans now and again. There's a place in the racing genre for strict simulations, but from time to time the shackles need to come off.
Excerpt: As much fun as the Burnout series of racing games can be, sometimes you want something a little grittier and grimier than the glossy, pristine-looking races that series has had on offer in recent years. Enter last year's FlatOut by developer Bugbear, a demolition racer in the purest sense.
Pros: Cars and tracks wreck and deform wonderfully, New plenty of content to mess with throughout the career mode, stunt mode, and online playto the stunt mode, mostly good soundtrack, stunts can be a real hoot
Cons: Overall vibe of the game just isn't quite as engaging as the first FlatOut was, floaty, somewhat generic feel of the cars can be off-putting, a few graphical blemishes, driver launching mechanic during races is barely used to any notable effect
Excerpt: In Rogue Warrior, lead character Dick "Demo Dick" Marcinko (based on the real-life ex-Navy SEAL, and voiced by actor Mickey Rourke) doesn't just drop an F-bomb--he drops an entire nuclear warhead of repulsive language that would make even the most world-wise among us reach for a set of earplugs. As depicted in developer Rebellion's newest first-person shooter, Marcinko is a shallow, potty-mouthed antihero without a single redeeming quality.
Pros: Close-quarters kills look cool
Cons: Just over two hours of solo gameplay at full price, Dialogue is a constant stream of disgusting language, Super linear and super boring, Terrible AI, Useless stealth mechanics
Excerpt: Time Warrior - The Armageddon Device Developer: Stock's Eye Released: 1996 System Requirements: PC Compatible 486/33 MHz Windows 3.1/Win95 8 MB Ram Mouse driven ------------------------------------------- Story: Archaeologists find an ancient device that is capable of draining the life force from the entire universe. It is unstoppable! The Earth's solar system is in danger of being completely obliterated. Your job? No, you aren't the savior this time.