Summary: If you draw a line between Democracy and Civilization, Fate of the World stand inbetween, in the fringe of serious gaming. The game has been funded by humanitarian organisations and created with the help of universities. The result is a robust and deep political / social / economic / scientific / environmental underlying engine.
Summary: It's a frustrating game...but it's worth giving it a try! You have to rescue the world as a leader of a natural agency. The soundtrack is outstanding, the complexity is more than deep, so you can take a long time to play your turns. But I can understand: for those who don't want to think in a game and don't like serious topics it's cruel! I recommend this game for all who ever want to It's a frustrating game...but it's worth giving it a try!
Summary: It's a pretty complex card game where you get to play global policy maker. There are actually a lot of different things you need to keep track of including region stability, employment, population growth, energy demands, technology research, medical care, education, and many others. There is an immense amount of data available to aid you in your cause, but you can choose to ignore it It's a pretty complex card game where you get to play global policy maker.
Summary: Fate of the World is an interesting game with goals that make you think about your next moves. It is definitely a genre that hasn't been seen all too often, which is nice considering the redundancy, and thus lack of creativity, seen in the current gaming industry/market. The graphics are pretty basic; just a globe with an Earth texture slapped on it and a day night cycle which really means Fate of the World is an interesting game with goals that make you think about your...
Summary: It certainly gives a challenge; that is to say, it is very hard. If you have any big goals in this game, expect to fail many times. The way regions kick you and your control out and will not even work according to guides disappoints. Maybe it is an accurate depiction of the world, but it sure is unpleasant and un-fun.
Summary: A mildly educational board-game for people who think the solution to problems caused by technology and overpopulation lies in developing more technology that coincidentally helps humans breed even faster. . Fate of The World: Tipping Point is a turn-based game which focuses on climate change and its effect on the economy by putting the player at the head of "GEO" which is a sort of global A mildly educational board-game for people who think the solution to problems...
Summary: Lets get the bad out of the way first. The UI is not good. I mean sure, making a useable UI to represent the factors that go into earths economy, politics, energy, enviornment, population...it's a daunting task, but the overwhelming amount of information, the limited feedback of the consequences of your actions (Barring having a few PHds in a few fields), and the lack of meaningful Lets get the bad out of the way first. The UI is not good.
Summary: Fate of the World: Tipping Point is hard to review, as the game is very deep and complex. While very well made, I fear it will have limited appeal. FOTW:TP is a detailed Earth Sim, where as the head of a UN like group, you are tasked with solving major world problems like the economy, environment, global health, and more.
Summary: A fun and incredibly difficult game to get used to. Missions are comprised of scenarios and set goals you need to meet, but you're plagued with tons of things in the way. You might need to raise the human development index throughout the world, but have earthquakes, rebellions, rising sea levels and rising temperatures. The game is really simply, and takes only 5 minutes to learn how to A fun and incredibly difficult game to get used to.