Excerpt: Simulation games always seem like a simple proposition. They let us control a habitat in any fashion we choose. In exchange, we give up interaction. You’re an overlord. You tilt and influence, but you never ARE the people in the games. It’s not an interdependent relationship; you just direct the events around them. And when you play games like that for so long, you start considering the idea of the game in the realm of actual life. You have to.