Excerpt: It's about time that a game came out that really makes you think about the world, and ways to try and save it from some terrible fates. Fate of the World: Tipping Point is it. It's all based on the research of Professor Myles Allen of Oxford University, and yes, it's so real at times that it's downright scary.
Summary: Fate of the World is simultaneously one of the more interesting and inaccessible games of recent times. One might say it's not even much of a game at all. What it most definitely is, however, is a very complex global policy simulator in which your task is to save the world from environmental collapse.
Excerpt: Simulation games always seem like a simple proposition. They let us control a habitat in any fashion we choose. In exchange, we give up interaction. You’re an overlord. You tilt and influence, but you never ARE the people in the games. It’s not an interdependent relationship; you just direct the events around them. And when you play games like that for so long, you start considering the idea of the game in the realm of actual life. You have to.
Excerpt: Developer Red RedemptionÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s Fate of the World: Tipping Point (henceforth ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œFateÃƒÂ¢Ã¢â€šÂ¬Ã‚Â�) seems rather like FrankensteinÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s monster, with individually appealing elements grafted together in an ill-fitted fashion.
Pros: + Aesthetic elements, + Nuanced political message, + Climate model with excellent pedigree
Excerpt: The world doesn’t end in 2012, at least that is not the check out date according to Fate of the World: Tipping Point . Also, there is no fugitive asteroid coming to claim us all. According to the game, the world will most likely suffer a slow, agonizing death full of drought, famine and civil unrest a century or two from now. This is good news for us, bad news for future generations and careless time travelers.
Excerpt: After playing around with it for a while I’ve come to the conclusion that whoever the target audience is for Fate of the World , I’m sure not one of them. The sequel to BBC Climate Challenge, Fate of the World is essentially a global climate change simulator. Though what it feels like is a video game version of a board game designed by Al Gore.
Excerpt: A few months ago, I wrote a preview for this title. In it, I stated that it could become a very good tool to educate people on the issues of climate change, and that it demonstrates the effects that climate change has on our world in a progressive style. The entire concept was wrapped into a strategy based card game that could be effective if the game was balanced properly.
Conclusion: Fate of the World: Tipping Point really impressed me as a whole. The gameplay is simple, but the deeper you delve, the more complex and challenging it becomes. You will be forced to consider each card that you play and how it will affect your campaign. Even if you ignore the global warming aspect of it, the actual premise of cutting down on using non renewable resources is an interesting one.
Pros: Theme of the game really makes you think about climate change. Game makes you think about each move. Nicely designed and simple in the controls.
Cons: Tutorial is too short and doesn't give enough detail. Level access is strange.
Fate of the World: Tipping Point Review | How To Doom Your Planet
29 October 2011
Excerpt: Back when I was at school (almost a decade ago, a grim thought indeed) the RM Nimbus machines that powered our IT lessons had an educational tool on them in the guise of a game; a programme called Slick. The premise was that you were to clean up an oil slick, using limited funds and resources, and generally make the world a better place in the process. It was pretty simple fun, although I always ended up plotting the boat into the coastline or something.
Pros: Excellent potential as an educational tool, Plenty of content to keep strategy enthusiast happy, Challenging moral choices available to the player
Cons: Excellent potential as an educational tool, Plenty of content to keep strategy enthusiast happy, Challenging moral choices available to the player, The limited tutorial tips throws players into the deep end quickly, Overly-busy user interface will frustrate impatient players, All the cute animals will die, and you'll feel guilty