Summary: Played the trial for about half hour, I didn't care for the part where you had to steal from a competitor's farm. It was tough and didn't really seem like something you should be doing anyway. I didn't like how you had to keep restarting. It was more than I wanted to deal with so I quit at that point. There are many farm games out there and I wasn't so set on this one that I was going to play to the point of aggravation.
Summary: It's not a bad game, just not as good as I thought it would be. It took 20 minutes of the beta test for me to get those cucumbers and the pineapple into the jeep and then I was so frustrated over that that I didn't even bother trying it out when BigFish released it. The story is a bit weird and I would have just liked it being the premise of helping out struggling farmers to be successful. After all, many of us know someone who owns or runs a farm in RL.
Summary: denn man erfüllt einfach nur die Aufgaben eines Levels und geht dann zum nächsten und dies wird mit der Zeit doch sehr langweilig. Man baut auch nicht mit jedem Level seinen Garten immer weiter aus, sondern hat in jedem Level einen "neuen" Garten, wo man Aufgaben zu erfüllen hat. Wenn man einige Level gespielt hat, wird man einfach müde, da die Überraschungen fehlen. Man fragt sich schließlich auch, wozu den Garten ausbauen, man hat im folgenden Level ja nichts davon.