Excerpt: It’s always a pleasure to review a game that brings something new and interesting to an otherwise over done genre. After reading what Far Cry was going to offer the FPS community, I wanted to give it a go and see if it was worth its weight in advertisement.
Conclusion: The game is full of bugs and glitches which prevent you from time to time to get some achievements or progress in the game. I had fun sure sometimes, but most of the time it was just frustrating, annoying and ridiculous. You can't bring that in 2014 anymore.
Excerpt: Life can be bliss sometimes. Sailing on a boat with a good-looking babe, beneath a magnificent blue sky, in the vicinity of a deserted isle, while the sun is shining. Paradise on earth, so it seems…until your boat is hit by a bazooka rocket and you are violently thrown overboard.
Excerpt: The first time an enemy spotted me in Far Cry , he shouted, “I’m gonna shoot you in the face!” It’s hard to take someone like that seriously, let alone be intimidated by him. My opposition in Far Cry managed that anyway.
Excerpt: Things don't look initially promising. The opening cut-scene in which we are introduced to main character Jack Carver is clumsy and confusing, overwrought with loud action-sequence music, gunfire and explosions.
Excerpt: Most FPS's have the common space station, spy flick, or military shooter theme. FarCry deviates completely from the known formula and instead puts you into a beautiful island environment, which is definitely a far cry from paradise.
Excerpt: Far Cry is, by far, the sleeper hit for PC of this year. With little to no hype surrounding it, it's managed to beat out its FPS cousins Doom 3 and Half-Life 2 by months and has managed to produce an entertaining, lengthy (about 12 large levels) and esthetically pleasing gameplay experience.
Summary: Ubisoft's highly-anticipated FPS title, Far
Cry from developers CryTek has finally arrived on store shelves and its quite an
accomplishment. The most interesting aspect of the game are the jaw-dropping
graphics, stunningly detailed environments and amazing draw-distance.
Conclusion: Well, so far all I’ve done is praise Far Cry, so I think I should toss in a few niggles. The first, and worst, is that sometimes the game suffers from its own physics engine. Try crawling up to a tree in the prone position and then standing or crouching.