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Fantasy-wars.395510
6.8 out of 10

Fantasy Wars

Taking place in a fantasy world of Human kingdoms, Orc clans, Dw Read more

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Reviews and Problems with Fantasy Wars

Showing 1-10 of 43
Overall 7
7.0

Fantasy Wars

GamesRadar
24 June 2012
  • Pros: Hex and turn-based combat, Pondering unit abilities, Better than other budget games
  • Cons: Totally unoriginal story, AI needs some tweaking, Bland artwork
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Majesty 2: Kingmaker

Hooked Gamers
14 September 2008
  • Conclusion: With only one new unit being introduced for you to play with, Kingmaker may feel a little meek. It is easy to dismiss the expansion right out of hand but if you tally up all the individual parts, it still compares favorably to many others. The new campaign and missions are challenging and the map editor and ability to randomize existing maps guarantees a high replay value. Playing Majesty 2: Kingmaker was a very pleasurable experience for me.
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Overall 7
6.5

PC Review - 'Fantasy Wars'

WorthPlaying
31 May 2008
  • Summary: Fantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before.
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Overall 6
6.0

Fantasy Wars Review

GamerNode
7 May 2008
  • Excerpt: The name “Fantasy Wars” doesn’t exactly evoke a groundbreaking title which breaks the mold of turn-based games before it. What seems at first a rather generic and uninspired name actually becomes rather clever once you realize that, for the most part, the game is nearly as average and cliché as the name it bears. We first had a taste of Fantasy Wars at 1C’s event in San Francisco last year .
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Overall 7
6.9
Gameplay 7
6.9
Graphics 7
7.2
Sound 7
7.1
Multiplayer 5
5.2
Longevity 7
6.9

Fantasy Wars

NowGamer
14 March 2008
  • Summary: The Ronseal of TBSs in more ways than one: don't expect much more than what it says on the tin
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Fantasy Wars

The Armchair Empire
5 March 2008
  • Conclusion: things, which is a welcome and interesting addition. You can take control of more than 70 units and 9 types of unique classes. You’ll participate in castle sieges, village defenses and other related operations. It’s definitely a lot of fun. Even on the easy setting, by around the fourth mission you will find yourself scrambling to do better.
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Overall 7
7.2

Fantasy Wars

Strategy Informer
1 March 2008
  • Conclusion: All in all Fantasy Wars is a solid game. It’s very pleasant to play, it’s easy to both play briefly and walk away, or to completely lose track of time in the “just-one-more-turn” scenario. The graphics are pleasing and enjoyable, the AI is frustratingly dumb at times and nothing stands out as a jarring or grating game. It’s solidly average.
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Overall 9
9.0

Fantasy Wars review (PC)

HonestGamers
27 February 2008
  • Excerpt: What's refreshing is that the word 'strategy' isn't just in the genre's name out of some long-forgotten tradition: it must become the lynchpin of your game should you ever dream of progression.
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Overall 8
7.6

Fantasy Wars

Auracore MediaWorks
2 January 2008
  • Summary: Witness Humans and Orcs continue their agendas of crushing one another.
  • Pros: Gameplay is entirely addictive; artifact and buff implementations add to replay value; control interface is simple and inviting.
  • Cons: Voice acting is mostly unbearable; cut-scenes are generally sub-par and feel unnecessary.
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Fantasy Wars Review

GameSpot
11 December 2007
  • Excerpt: Surprises are rare in Fantasy Wars, but this wargame with elves and orcs sure delivers when it comes to traditional turn-based strategizing. Developer Ino-Co has created both a paean to the past and a great antidote to overcaffeinated real-time strategy games. Missions here make you think, not just exercise your index finger.
  • Pros: Tightly designed turn-based strategy, Intricate map design with lots of enemies and lots of surprises, Retro look and sound perfectly fit the gameplay
  • Cons: Extremely difficult, Perhaps a little too old-school for contemporary gamers, Only supports direct connections and LAN in multiplayer modes
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