Conclusion: With only one new unit being introduced for you to play with, Kingmaker may feel a little meek. It is easy to dismiss the expansion right out of hand but if you tally up all the individual parts, it still compares favorably to many others. The new campaign and missions are challenging and the map editor and ability to randomize existing maps guarantees a high replay value. Playing Majesty 2: Kingmaker was a very pleasurable experience for me.
Summary: Fantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before.
Excerpt: The name “Fantasy Wars” doesn’t exactly evoke a groundbreaking title which breaks the mold of turn-based games before it. What seems at first a rather generic and uninspired name actually becomes rather clever once you realize that, for the most part, the game is nearly as average and cliché as the name it bears. We first had a taste of Fantasy Wars at 1C’s event in San Francisco last year .
Conclusion: things, which is a welcome and interesting addition. You can take control of more than 70 units and 9 types of unique classes. You’ll participate in castle sieges, village defenses and other related operations. It’s definitely a lot of fun. Even on the easy setting, by around the fourth mission you will find yourself scrambling to do better.
Conclusion: All in all Fantasy Wars is a solid game. It’s very pleasant to play, it’s easy to both play briefly and walk away, or to completely lose track of time in the “just-one-more-turn” scenario. The graphics are pleasing and enjoyable, the AI is frustratingly dumb at times and nothing stands out as a jarring or grating game. It’s solidly average.
Excerpt: Fantasy Wars isn’t the straight-fowrad turn-based strategy it initially appears to be. It’s easy to get caught up in the bright and almost playfully-constructed graphics full of verdant green fields, forever-spanning blue skies choked with candyfloss clouds and homely villages sporting thatched roofs and comfy cottages. It’s easy to label the colourful pallet, the vibrant pastels, as childish, the character models as simplistic.
Summary: Surprises are rare in Fantasy Wars, but this wargame with elves and orcs sure delivers when it comes to traditional turn-based strategizing. Developer Ino-Co has created both a paean to the past and a great antidote to overcaffeinated real-time strategy games. Missions here make you think, not just exercise your index finger.
Pros: Tightly designed turn-based strategy, Intricate map design with lots of enemies and lots of surprises, Retro look and sound perfectly fit the gameplay
Cons: Extremely difficult, Perhaps a little too old-school for contemporary gamers, Only supports direct connections and LAN in multiplayer modes