Excerpt: The idea behind IGPX has obvious merit. Take a bunch of giant mechs with feet that let them skate along looping highways, then form up teams of pilots to steer them through a mad dash for the finish line. It could have been a blast, one of those rare license-based games that compels people to play it no matter what their thoughts on the source material. Unfortunately, the tiresome execution doesn’t quite live up to the premise.
Excerpt: In this sequel to the best game of 1997, Interplay and Black Isle came together to create a great improvement on the original while still maintaining the overall scope and integrity of the story and game play.
Excerpt: War. War never changes. I love that quote (and everything that follows) in Fallout's intro. And in Fallout 2's intro. Like it seems to be somewhat of a tradition these days (Dune 2000 is another example), the intro is redone but not only the beginning is very similar, the whole theme feels familiar. Except when the preamble ends and the animated story begins. There, Fallout 2 has nothing to do with 1.
Excerpt: Review Date: November 9, 2002 I loved the first Fallout game. I really, really did. The post-apocalyptic atmosphere was incredible, the gameplay was revolutionary, and it was as addictive as hell. So when Fallout 2 came out, I couldn't wait to get it. But could the success of Fallout 1 be repeated? The answer is yes. STORY Fallout 2 is set in the same world as Fallout 1 - Earth after a nuclear apocalypse.
Summary: Finally, This game rocks in every category. Jeez I just keep getting these innovative games. Fallout2 has serious contention for the next RPG of the year. Interplay added the right touches and improvements. Fallout2 is worth every cent, I just wish I would stop dying all over the place hehe.
Excerpt: Fallout 2: A Post-Apocalyptic Role-Playing Game retains the best elements of the original game and improves on the customization and overall entertainment value. Fans of the prequel will recognize the unique turn-based combat system and character generation method, and will appreciate expanded weaponry, greater benefits to leveling up, a much bigger game world, and a very witty, engaging storyline.
Excerpt: When I reviewed the original Fallout, I said that 80 years after a global nuclear war, the old neighborhood had changed a bit. Now Fallout 2 takes place a generation after the first, but things in the wasteland haven't changed that much. Your character still has to face all the greed, crime, corruption, murder and mayhem that a degenerating society can throw at them, and it's a heck of a lot of fun.
Summary: The original Fallout provided gamers with the opportunity to truly "role-play" a variety of highly personalized characters in a stylish, postapocalyptic setting. Since Fallout was almost universally heralded as 1997's best role-playing game, it's not surprising that developer Interplay Productions decided to quickly follow up on the success of the original game with a sequel using a substantially similar game engine.
Excerpt: Fallout 2 est un jeu de rôle développé par Black Isle Studios, la branche spécialisée dans le RPG de Interplay. Sorti en décembre 1998, il fait suite au premier Fallout , dont je vous invite à lire mon test dans la section PC. Il en reprend donc les principaux mécanismes, que j'exposerai plus loin.