Summary: This game may look outdated at first (old engine) but is actually really fun to play. Fast arenas in deathmatch or rather difficult scenario (in normal and hard). It's easy to get a full set of permanent weapons with the starting cash which allows us to hop in a game with no disadvantages.
Summary: Never had a chance to play it, but always heard of it. Finally got it on discount and installed right away, and few hours later I was able to play it. The result...well it was a good game but it definitely needed some variety. And I do mean it.
Summary: Definitely a genuine tried and true FPS, but at the same time, a very emotive one. I really enjoyed playing this... enough to subsequently replay it twice. One aspect that I particularly liked was the labyrinthine level design. The FPS element is also nicely executed.
Summary: Nicely scary. The intrigue is well exploited and starts with a nice mysterious intro. Although the slowmo ability gives an interesting gameplay as well as some karate moves (which you rarely use), the gameplay itself is flat and very repetitive. Graphics are okay and graphic designs are so-so.
Summary: For the time, the graphics were pretty good. The gameplay itself was well done and had a great implementation of slow-mo with in an FPS. The weapons all have their own advantages and disadvantages and no weapon becomes obsolete, even at the end of the game. The AI is good.
Playing this at night can be quite an experience...
ConsumerAdvocate (dakotad555) at (gmail) dot (com), Amazon
4 January 2009
Summary: F.E.A.R. and its two sequels are fantastic games, even if they've gotten a bit dated as far as graphics are concerned. I've never been an eye-candy junkie and still enjoy playing older games as much as newer ones (and sometimes more!).
Summary: FEAR gets a bad rap. It's a fun, sometimes spooky game with decent visuals and an entertaining Slow-mo feature. However, it suffers from repeated hallway syndrome, where you are trapped in infinitely repeating structural features.
Summary: FEAR is a good, not great, game. It suffers from a kind of triage - it seems that the developers did not have the resources to make every aspect of the game great, so rather than making everything just ok, they decided to allocate all of their resources to certain parts of the game.