F.E.A.R.: First Encounter Assault Recon review (PC)
29 August 2008
Excerpt: If we were to judge F.E.A.R. on the amount of initial fun it is to play, we'd be dealing with one of the greatest games in the world here. It's important not to underestimate the entertainment value of slowing down time, charging towards an enemy, tripping him up and then blasting him with a shotgun...
Excerpt: “In 2002, the U.S. Army formed a secret unit dedicated to combating paranormal threats to national security. The unit was named First Encounter Assault Recon.” F.E.A.R. is a horror first-person shooter from developer Monolith Productions.
Excerpt: There’s probably no controversy in saying it’s difficult to frighten modern horror audiences. When so many clichés have come and gone, and you can watch real people die on TV or the Internet, horror authors are constantly reaching a bit further to shock us.
Summary: Every year seems to be one game at E3 that gets a lot of good buzz that I don’t find out about until after the show is over. Two years ago it was Katamari Damacy and this year that game was F.E.A.R or First Encounter Assault Recon . It’s the name of the secret paranormal unit that you belong to.
Excerpt: For a while now, Monolith has been getting screwed when it comes to delivering great games that simply don't sell. The release of the instant classic No One Lives Forever (and its equally great sequel) proved to reviewers out there that these guys have what it takes to make a top-quality game, even...
Excerpt: Striking FEAR into people’s hearts This review originally posted at MentalGamers – http://www.mentalgamers.com/game_reviews.php?r=3 On the recommendation of a work colleague, I picked up a copy of F.E.A.R. last week.
Excerpt: F.E.A.R Vous avez sûrement dû entendre parler d'un FPS qui fait peur, qui est glauque a souhait et surtout qui fait de la pub pour les petites filles en rouge ? Non ? Bon, ben je vous explique : F.E.A.R.
Excerpt: Desde as primeiras aventuras gráficas até aos rail shooters , o universo do terror marca a presença em praticamente todos os géneros de videojogos que se possa imaginar. Mas, provavelmente, é nos First Person Shooters que as potencialidades que o meio tem à sua disposição para nos aterrorizar mais...
Pros: A capacidade do jogo causar tensão no jogador | A visceralidade dos combates
Cons: Repetição dos cenários | A fraca AI dos inimigos | A história algo confusa