F.E.A.R.: First Encounter Assault Recon review (PC)
29 August 2008
Excerpt: If we were to judge F.E.A.R. on the amount of initial fun it is to play, we'd be dealing with one of the greatest games in the world here. It's important not to underestimate the entertainment value of slowing down time, charging towards an enemy, tripping him up and then blasting him with a shotgun as he flies through the air - particularly when such sequences are so fabulously executed by the latest Lithtech engine. Mechanically, this beast is flawless.
Excerpt: “In 2002, the U.S. Army formed a secret unit dedicated to combating paranormal threats to national security. The unit was named First Encounter Assault Recon.” F.E.A.R. is a horror first-person shooter from developer Monolith Productions. Monolith is known for making scary games, for example their horror classic Condemned: Criminal Origins. F.E.A.R. was an attempt to blend fast FPS action with the feeling of sheer terror that comes from Japanese horror films.
Excerpt: There’s probably no controversy in saying it’s difficult to frighten modern horror audiences. When so many clichés have come and gone, and you can watch real people die on TV or the Internet, horror authors are constantly reaching a bit further to shock us. ‘Further’ is a term that applies literally in some cases. A recent trend involves Westerners stealing elements from Japanese movies, such as Ringu , Tetsuo , or Ju-On .
Summary: Every year seems to be one game at E3 that gets a lot of good buzz that I don’t find out about until after the show is over. Two years ago it was Katamari Damacy and this year that game was F.E.A.R or First Encounter Assault Recon . It’s the name of the secret paranormal unit that you belong to. I’m not really sure why you would name a tough military unit FEAR (was PANSY taken?
Excerpt: For a while now, Monolith has been getting screwed when it comes to delivering great games that simply don't sell. The release of the instant classic No One Lives Forever (and its equally great sequel) proved to reviewers out there that these guys have what it takes to make a top-quality game, even if the gamers out there never even found out what the hell a "NOLF" is.
Excerpt: Striking FEAR into people’s hearts This review originally posted at MentalGamers – http://www.mentalgamers.com/game_reviews.php?r=3 On the recommendation of a work colleague, I picked up a copy of F.E.A.R. last week. I have to admit I wasn’t expecting too much as this guy has slightly different tastes to myself – we both like FPS games, but I have a preference for the more tactical war games whereas he tends to go for the “run-about-shooting-everything-in-sight” games.
Excerpt: F.E.A.R Vous avez sûrement dû entendre parler d'un FPS qui fait peur, qui est glauque a souhait et surtout qui fait de la pub pour les petites filles en rouge ? Non ? Bon, ben je vous explique : F.E.A.R. est un FPS presque traditionnel, et je dis presque car si on regarde le jeu pendant seulement 5 minutes, on ne voit aucune différence avec un Doom 3 ou un Quake 4, mais c'est là ou on tombe dans l'erreur. F.E.A.R.
Excerpt: De uitbreiding is al in de maak en wij verheugen (of juist niet) ons nog met de huidige F.E.A.R. game die afkomstig is van developer Monolith. Het kan de pret niet drukken in elk geval. Eindelijk weer een soort van horrorgame die wat weg lijkt te hebben van films als The Ring, eens kijken wat dit stukje software ons te bieden heeft, hopend dat het me de stuipen op het lijf zal jagen.
Excerpt: Desde as primeiras aventuras gráficas até aos rail shooters , o universo do terror marca a presença em praticamente todos os géneros de videojogos que se possa imaginar. Mas, provavelmente, é nos First Person Shooters que as potencialidades que o meio tem à sua disposição para nos aterrorizar mais se destacam. Na 1ª pessoa a acção é mais intensa, mas nem todo o terror se baseia em sustos.
Pros: A capacidade do jogo causar tensão no jogador | A visceralidade dos combates
Cons: Repetição dos cenários | A fraca AI dos inimigos | A história algo confusa