Excerpt: The environments in F.E.A.R. range from concrete-walled water works, to rundown uninhabited dwellings, with a wide spectrum of colours from grey to brown and all the unpleasant tones in-between. There's really very little to get excited about. Thankfully, F.E.A.R. isn't about its uninspired locations or drab colour scheme, and you realise this the moment you pull the trigger of a gun.
Excerpt: When you get down to it, the gun is the heart and soul of a first-person shooter. Even the genre's name alludes to this fact. Yet while shooters have been around for more than a decade, very few of them have captured the visceral experience of firing a gun. It's an intense and violent act. Enter the Xbox 360 translation of F.E.A.R., last year's acclaimed PC action game. F.E.A.R.
Pros: Incredibly kinetic action and visually intense firefights, creepy psychological horror, instant-action mode lets you compare your best scores online, frenetic multiplayer mode
Cons: Complex control scheme is a bit clumsy on the gamepad, "bonus" mission isn't much of a bonus
Excerpt: F.E.A.R. is influenced in many ways by Max Payne and also the horror imagery from "The Ring" (particular the US version). For the past year I have been waiting to play a good shooter. I thought perhaps HL2 would become the ultimate FPS but it left me unsatisfied. I want a shooter where you stir things up with big explosions, a shooter that has some movie-atmosphere, and shooter with game play rewarding actual skill.
Excerpt: Developed by Monolith, F.E.A.R. is first person shooter that combines intense combat, creepy environments, and some seriously hardcore A.I. which means you'll find yourself on the edge of your seat from beginning to end, whenever you're not jumping out of it that is. In F.E.A.R., you play a newly recruited member of the military's elite First Encounter Assault Recon squad, a band of highly-trained commandos, specially trained and augmented to deal with supernatural...
Excerpt: I captured some screens while playing the F.E.A.R demo . From what I got to play of FEAR though, I must say that I'm very impressed. This is how fort-person shooter shootouts should be IMHO. Using cover, running away when in a bad position, flanking etc. Very nice. Very scary. And...I hate that little girl! It is resource heavy, but not insanely so.
Excerpt: F.E.A.R. Combat is the multiplayer mode taken right from the original F.E.A.R. game, packaged separately, and posted free for download. So if you know what F.E.A.R. is all about but haven’t bothered to go pick it up quite yet, F.E.A.R. Combat may be just what you’re looking for. The fact that the download is completely free should bring a lot more players into rotation on the F.E.A.R. servers, as well.
Excerpt: “In 2002, the U.S. Army formed a secret unit dedicated to combating paranormal threats to national security. The unit was named First Encounter Assault Recon.” F.E.A.R. is a horror first-person shooter from developer Monolith Productions. Monolith is known for making scary games, for example their horror classic Condemned: Criminal Origins. F.E.A.R. was an attempt to blend fast FPS action with the feeling of sheer terror that comes from Japanese horror films.
Excerpt: While Doom 3 may have excelled at giving us a cheap scare thanks to enemies jumping out of hidden closets and awkward use of a flashlight in a remote base on Mars, FEAR ups the ante and brings us the true definition of horror: ghostly little girls and cubicles. Lots of cubicles. Okay, that may have sounded a tad condescending, but rest assured, beneath the special forces facade lies a great and incredibly creepy game that will not only test your wits but will scare the...
Excerpt: When developers started incorporating the horror genre effectively into the video gaming industry, cinema of the same category started to lose its appeal for me. A polished video game such as F.E.A.R. can frighten me vastly more than any horror movie has been able to accomplish in the past ten years. While F.E.A.R.