Excerpt: It’s been a while since we’ve seen a proper FEAR game. After Monolith’s 2005 original, there were a couple of very mediocre expansions made by a different studio. When Monolith got the franchise back, we expected great things from its second outing; sadly, FEAR 2: Project Origin never really comes into its own.
Pros: Alma is genuinely creepy; wall-crawling enemies frighten.
Cons: There's nothing new to keep the shooting action interesting; multiplayer is very forgettable.
Excerpt: There were times when I was playing F.E.A.R. 2: Project Origin where I would become incredibly wrapped up in the experience and truly felt dread and panic as I approached impending scares or battles. These moments were incredibly gripping and offered fantastic gameplay, but beyond these few times, the rest of the game was fairly vanilla. Project Origin is not entirely boring, but nothing particularly spectacular, either.
Conclusion: The best part about this game, though, is that you can enjoy yourself from start to finish while still being totally aware of Monolith’s guiding hand. You can tell when they mean for you to be scared that an abomination is going to burst out and scream at you and you can tell when they want you to just cut loose, blowing clone soldiers into sexy little chunks of gore, but it doesn’t interrupt or corrupt the experience in the slightest; it’s because you’re already scared...
Conclusion: FEAR 2 Project Origin remplit ainsi, au moins en partie, son contrat. Il permet à la série de reprendre de l'altitude après les soufflés aplatis que furent Perseus Mandate et Extraction Point. Pour réussir ce pari, les développeurs ont su reprendre ce qui avait marché comme l'atmosphère, les apparitions, le rythme des combats, par exemple, et en tentant de légèrement améliorer l'ensemble.
Pros: Alma is back, Un FPS rythmé, Un scénario bien fait pour ce type de jeu, Augmentation des terreurs nocturnes et des ventes de veilleuses
Cons: Trop proche de FEAR, Choix limité dans les armes, Très scripté
Excerpt: Don't fancy reading the review? Would you prefer to sit back in your chair and watch some glorious 720p HD footage of the game in action while listening to us tell you about F.E.A.R. 2: Project Origin? If so head over to our video review for a condensed review of Monolith's first-person shooter. If I ever meet the person who first realised that slow-motion made things more fun, I'll give them a big pat on the back. While its use in F.E.A.R.
Summary: Project Origin continues F.E.A.R.'s supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. Alma now has free reign, and the consequences will be unimaginable.