Reviews and Problems with Expeditions: Conquistador
Showing 1-10 of 18
18 March 2014
Summary: This game is rock solid. It has a high learning curve for map exploration and party management, and the turn-based battle strategy is fun and well-balanced. The battles were all fairly unique and didn't feel repetitive. The RPG aspect including dialogue, choices, consequences and party members' interactions are reminiscent of old school RPGs like Baldur's Gate. It's a good combination This game is rock solid.
Summary: I think the writing and personalities are the strongest points in this game, it is very nicely done. From what I've seen so far, and I've barely gotten to the mainland, the player's choices aren't world changing but it's situation changing and satisfying when things go your way. The game is very difficult if you don't have the "perfect" setup which I suppose I haven't.
Summary: Normally I don't review games or movies, bur this game clearly calls for a rousing review. I just love this game. It's challenging, it's fun, it's engaging. The writing is exceptional, the story is great, the music is marvellous and the art is good in a very retro-feeling-way. Yes, there is a fair amount of micro-management, but thats OK with me, and a lot of it can be automated.
Summary: A extremely well written and mature game. Lots of moral decisions which influences your party members morale as well the course of the story. The battles are well done, with a fairly clever AI. A hidden gem and masterpiece of a game.
Summary: I've never played a game like Expeditions: Conquistador before, either in its genre or in the historical setting. I was leery of the game simply due to the setting the Spanish conquests were brutal and to take control of a party of conquistadores worried me. Luckily, the developers managed to pull it off.
Summary: Bought this on a whim, turns out it's one of the most well conceived tactical games I've ever played, similar to Heroes of Might and Magic 2-3, but much lower key, and with a real-world setting. Every aspect of the game works together to create a cohesive whole; travelling affects resources; resources affect combat effectiveness; combat success or failure affects your party's morale and Bought this on a whim, turns out it's one of the most well conceived tactical games...
Summary: Hero's of Might and Magic and Oregon trail all in the 15th century. Elements really play along the lines of HOMM as you lead an army of upwards of 16+ members into hex tile battles where you can select from your expedition 1 to 6 members Your also in charge of a few resources to use for trading building traps and to survive. Semi micro managing is required to live through the two maps Hero's of Might and Magic and Oregon trail all in the 15th century.
Summary: I bought this game because I saw someone on Twitch.tv playing it, it looked like a Fire emblem style game but with a more comprehensive grid. I was not disappointed, this game is amazing, better than a lot of games that came out recently. There are, like all games, a few bugs that are kind of annoying but the game play, story, and different ways to play just make the game so much fun!
Summary: This game should be getting more press. It was the most interesting indie title-- easily on par in terms of content, quality, writing, music, and concept-- with any recent AAA title, actually-- I've played in years. I am thirty hours in, just got to Mexico, and I'm not even close to bored. I love TBS and rpg games and this game blends those concepts fluidly and with an artistry that is This game should be getting more press.
Summary: Very refreshing and has the classic feel at the same time. Hardcore strategy and rpg fans will love this. Characters interactions are interesting. Exploration is decent. Choices matter(a thing absent in modern rpg games). All this makes the game totally worth every dollar.