Reviews and Problems with Expeditions: Conquistador
Showing 1-10 of 22
18 September 2013
Summary: I'm out in the wilderness. I've spent all my money on medicine, and I'm already out of it. My followers' various debilitating conditions are becoming worse by the day and I am unable to further assist them in recuperating. Each night, I pray that we don't get ambushed by bandits, because there's no way we'd be able to stand up to them; not in this condition. I can't imagine it's long before they start thinking of mutiny. And I'm on Normal difficulty.
Conclusion: For the patient gamer willing to spend time with a game and learn its quirks, Expeditions: Conquistador is a definite boon. The branching storyline, seeing the long-term consequences of your actions and the already-mentioned people and equipment management will assuredly entertain those who used to play Sid Meier’s Pirates! and new fans alike. For me personally, this is one of the best and most unique games that I’ve played this year.
Excerpt: Expeditions: Conquistador is a very good indie effort, a game that has interesting choices for the player, solid tactical battles and manages to nail the theme, although a little more polish could have worked wonders. As the game opens up, players have to create their own character, the leader of the expedition, and then recruit their party, using a role-playing inspired system.
Pros: + Deep game world, + Interesting exploration mechanics, + Solid tactical battles
Cons: - Strategic map viewpoint, - Some text overload
Excerpt: It's hard to believe how many different historical strategy games there are. Most of them take place in a great war in either past or future. Normally the rest are in Europe where you constantly dance a political line, which I am not insulting by any means. Point being that the well of originality seemed to be running dry until developer Logic Artists came up with a new idea.
Conclusion: All in all, Conquistadors is a pretty solid game – the New World is full of wonder and danger, and there’s just enough RPG in the mix to make you feel like a real explorer, dealing with realistic problems. As we mentioned above, there could be a bit more to do, and a few other niggles, but at the price they’re asking for at the moment, this is definitely worth your money and something you should try out. With a little extra work, this could turn into something great.
Excerpt: Turn-based role-playing game Explorations: Conquistador casts you as a Spanish noble in the New World, contributing to another glorious chapter in white European history by robbing the continent blind. You start off in the colonial province of Hispaniola (modern day Dominican Republic), where the Spanish forces have established a microcosm of their home kingdom.
A Kickstarter Charts New Ground | Expeditions:Conquistador Review
New Gamer Nation
18 June 2013
Conclusion: At $20.00 on Steam, Expeditions: Conquistador is a solid case study in good gaming coming out of Kickstarter. Some nagging issues keep the game from being a 9 or 10 out of 10, but a few tweaks or a fleshed-out expansion or sequel could make this thing a pretty big deal. If you’re looking for a new strategy-RPG game, I think I’ve found the spot for your Andrew Jackson, and it deserves to fly like hotcakes if it ever goes on sale.
Summary: Who knew explorers had statistics points in the 16th Century?
Pros: Unique backdrop for RPG goodness brought to life with excellent attention to detail. Nuanced morale system makes decisions carry real weight. Tactical combat system works perfectly with the setting.
Cons: Loot is generic, even if there’s a reason for it. Can be tough to tell where you can go on the map.