Summary: I had an ok time playing the first 3-4 rounds I was actually able to play. The pieces were tiny to find- some of them I had no idea what they were (those were ok, I could get around them with hints- then when it would light up I'd go "why didn't they just call it 'blah' instead of this random word..." oh well). Music was creepy, game was ok, but an automatic -1 star for having to find pieces of paper.
Summary: I didn't care for this game. The dialogue was long. My editing instinct kicked in and all I could think of were ways to make the text shorter. Also, and not like it matters really, but the intro was confusing. Was he recounting a past event? The Hint music was ridiculous. It's just a hint, not the second coming. Every demon's laugh was the same. And I think at some point, the developers forgot the game elements.
Summary: I really liked the first 2 scenes and it reeled me in as a buyer but I should have read the "technical error" page of the game portal: its a buggy game that left a swathe of crashed computers on its way to the bank with our money. It crashed mine, too. Not wounded badly, now healing.
Summary: Ce jeu n'est a priori pas mal dans son genre. Mais quelle surprise quand vous quittez une partie en cours ? Pas de sauvegarde : quand vous serez aller chercher la énième clé qui ouvre une boîte à serrure cryptée dans laquelle vous allez trouver un morceau de puzzle, cela après avoir trouvé une scie (où la chercher ?) qui vous permet d'abattre un arbre que garde un squelette qui aime le pain sec afin de traverser un marécage (me suis-je bien fait comprendre ?)..