Conclusion: It is a bit cliché, but one of the biggest issues with MMOs is that the player base is extremely attached to their characters, and in the case of Eve, their universe. Internet Spaceships are serious business, and given the amount of time and effort required to properly maintain an in-game empire, having bugs sabotage your effort is tantamount (and comparable, when you do the math of conversion due to Eve’s semi liquid in-game currency) to the bank saying “Sorry, we lost...
Excerpt: “Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” – Douglas Adams, The Hitchhikers Guide to the Galaxy.
Conclusion: Finally, this was an expansion for current players, which makes sense, given the last expansion was focused on attracting a wave of new players. Despite marketing to the contrary Eve is still about serious PvP. Newer or less skilled players can still “blob up” for protection, but the slightest error results in their being picked apart by brutal hunters (such as my corporation). This could end up being not fun, I imagine, for a victim.
Excerpt: Tranquility. I've always puzzled at the name of EVE Online's single server. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. On that one server, wars wage in perpetuity. Scammers ply their trade outside crowded space stations. Fortunes are made and lost amid the bustle of a full-fledged economy. None of it feels particularly tranquil.
Pros: An ever-evolving, ever-expanding world that improves like clockwork, Complex combat and political systems that avoid symmetry, but are still fair, Balanced risk-versus-reward systems and harsh penalties create tension, Comprehensive player tools for defining your little corner of the universe, Attractive graphics and a cohesive aesthetic vision across art, music, and interface
Cons: Steep learning curve and many esoteric features, Efforts to humanize the universe fall short
Fly starships and destroy enemies in online space game.
Common Sense Media
16 July 2007
Summary: Parents need to know that EVE Online is a massively multiplayer online role playing game that requires a monthly subscription. The world and the economy is player-driven and a major part of the game is Player versus Player (PvP) where players actively fight each other. Smuggling or "drug-running" is part of the game as is exploration, trading, manufacturing, fighting the pirates or being a pirate and hunting and stealing from other players.
Excerpt: EVE Online Developer: CCP Games Publisher: CCP Games Release date: May 6th, 2003 Available on: PC Genre: MMO, Sci-fi, Real-time space simulator Rating: PEGI 12+, ESRB: T Multiplayer only Monthly fee (varies): the new expansions are included in the monthly subscription and play-time is buyable also with in-game money. EVE ONLINE is a massive sci-fi MMO that offers a single universe with well over ten thousand people online simultaneously.
Pros: New content regularly and an established and unique MMO sandbox concept
Cons: Cruel and unforgiving, no realistic options for casual game play and at times stressful
Conclusion: I have not yet gotten to the point where I can participate in this aspect of the game. Until my skills are higher and my character more developed, most “serious” corporations won’t take me. The key lesson I took away from Warcraft is that it is important to find a big, active, and strong guild. So for now, my merry band of friends and I are are slowly building our resources and characters.
Excerpt: EVE Online is a massively multiplayer game that creates a vast universe for you to explore and seek your fortune in. While certainly one of the best looking space games to date, the gameplay is a little too much like space – there’s a lot of opportunity for the very patient and persistent but it’s primarily vacuous and filled with a lot of empty space.