Summary: Tranquility. I've always puzzled at the name of EVE Online's single server. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. On that one server, wars wage in perpetuity.
Pros: An ever-evolving, ever-expanding world that improves like clockwork, Complex combat and political systems that avoid symmetry, but are still fair, Balanced risk-versus-reward systems and harsh penalties create tension, Comprehensive player tools for defining your little corner of the universe, At...
Cons: Steep learning curve and many esoteric features, Efforts to humanize the universe fall short
Conclusion: It is a bit cliché, but one of the biggest issues with MMOs is that the player base is extremely attached to their characters, and in the case of Eve, their universe. Internet Spaceships are serious business, and given the amount of time and effort required to properly maintain an in-game empire,...
Summary: One minute, there’s an offhand report of some malfunctioning weather satellite in the Seyllin solar system. The next, wormholes are ripping open time-space over the entire New Eden star cluster.
Excerpt: “Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” – Douglas Adams, The Hitchhikers Guide to the Galaxy.
Conclusion: Finally, this was an expansion for current players, which makes sense, given the last expansion was focused on attracting a wave of new players. Despite marketing to the contrary Eve is still about serious PvP.
Excerpt: Just as the vendors at the Turkish bazaar in Istanbul offer a caveat emptor on the wares that are hawked there, I will offer a caveat emptor on this review. I'm not a corporation leader. I'm not the top villain on the bounty list.
Excerpt: EVE Online Developer: CCP Games Publisher: CCP Games Release date: May 6th, 2003 Available on: PC Genre: MMO, Sci-fi, Real-time space simulator Rating: PEGI 12+, ESRB: T Multiplayer only Monthly fee (varies): the new expansions are included in the monthly subscription and play-time is buyable also...
Pros: New content regularly and an established and unique MMO sandbox concept
Cons: Cruel and unforgiving, no realistic options for casual game play and at times stressful
Conclusion: I have not yet gotten to the point where I can participate in this aspect of the game. Until my skills are higher and my character more developed, most “serious” corporations won’t take me. The key lesson I took away from Warcraft is that it is important to find a big, active, and strong guild.