Fly starships and destroy enemies in online space game.
Common Sense Media
10 February 2014
Summary: Parents need to know that EVE Online is a massively multiplayer online role playing game that requires a monthly subscription. The world and the economy is player-driven and a major part of the game is Player versus Player (PvP) where players actively fight each other. Smuggling or "drug-running" is part of the game as is exploration, trading, manufacturing, fighting the pirates or being a pirate and hunting and stealing from other players.
Conclusion: It is a bit cliché, but one of the biggest issues with MMOs is that the player base is extremely attached to their characters, and in the case of Eve, their universe. Internet Spaceships are serious business, and given the amount of time and effort required to properly maintain an in-game empire, having bugs sabotage your effort is tantamount (and comparable, when you do the math of conversion due to Eve’s semi liquid in-game currency) to the bank saying “Sorry, we lost...
Excerpt: “Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” – Douglas Adams, The Hitchhikers Guide to the Galaxy.
Excerpt: EVE Online is a massively multiplayer game that creates a vast universe for you to explore and seek your fortune in. While certainly one of the best looking space games to date, the gameplay is a little too much like space – there’s a lot of opportunity for the very patient and persistent but it’s primarily vacuous and filled with a lot of empty space.
Excerpt: EVE Online Developer: CCP Games Publisher: CCP Games Release date: May 6th, 2003 Available on: PC Genre: MMO, Sci-fi, Real-time space simulator Rating: PEGI 12+, ESRB: T Multiplayer only Monthly fee (varies): the new expansions are included in the monthly subscription and play-time is buyable also with in-game money. EVE ONLINE is a massive sci-fi MMO that offers a single universe with well over ten thousand people online simultaneously.
Pros: New content regularly and an established and unique MMO sandbox concept
Cons: Cruel and unforgiving, no realistic options for casual game play and at times stressful
Conclusion: Like all other MMOG’s EVE Online is a work in progress that like some good wines, mature in time. With a better focus on the newcomer, a better skill acquisition system., and a story that becomes more than a backdrop, EVE can make itself a game for the long haul and one to remember.
Conclusion: Wrap-Up: EVE-Online: Red Moon Rising is EVE ’s 4th named free content expansion and sets up both storyline and game mechanics to support the 2006 major expansion release codenamed “Kali”. CCP continues to improve upon what is already an outstanding product, and proves it’s allegiance to the players by continuing to incorporate not only player fiction to the game storyline, but also in proving that feedback works, by incorporating numerous changes based on player response...
Conclusion: I have not yet gotten to the point where I can participate in this aspect of the game. Until my skills are higher and my character more developed, most “serious” corporations won’t take me. The key lesson I took away from Warcraft is that it is important to find a big, active, and strong guild. So for now, my merry band of friends and I are are slowly building our resources and characters.
Conclusion: Finally, this was an expansion for current players, which makes sense, given the last expansion was focused on attracting a wave of new players. Despite marketing to the contrary Eve is still about serious PvP. Newer or less skilled players can still “blob up” for protection, but the slightest error results in their being picked apart by brutal hunters (such as my corporation). This could end up being not fun, I imagine, for a victim.
Excerpt: I have always been a huge fan of games that allow the non-linear exploration of space. Dating all the way back to Starflight at the dawn of computer gaming, and leading through the Privateer series and even up to Freelancer, space games are both popular and beautiful. However, no matter how large the world, they all seem to have one problem: they end. So CCP decided to do something about it: they created an online game that does not end.