Summary: After starting the game a year ago i basicly started learning everything about the game you need to know. The most important thing you need to know is that CCP (developer) claims that this is a pvp game. The whole concept however of the gameplay within eve online makes you not want to pvp. There are 3 types of systems high/low/null sec , basicly in any of them pvp is impossible.
Summary: I've been returning to Eve Online periodically for the last six years but always leave annoyed and frustrated. The major selling point of Incarna is the the fact that you can create a 3D model of your character that you can walk around a 12x12 foot room ...oh, and some expensive vanity items that have no effect within the game whatsoever.
Summary: I've played Eve Online for years. A lot of the reason people keep playing is for what it could be, not for what it is. This expansion drove the potential quality of Eve into the ground and poured cement over it. It does have a pretty cool base idea of gather, build, shoot, but it is layered under really bad designs that people have been waiting to be fixed for years. Incarna really just I've played Eve Online for years.
Summary: This expansion allows Eve players to walk around in a terrible looking single player room. There is literally no extra content. The inability to adjust graphics settings for "in space" and "in station" individually means that either your in space graphics will look terrible or your in station graphics will overheat and burn out your graphics card.
Summary: This expansion is the start of the end of Eve. No actual content except for an in game store in a graphically intensive single room which offers nothing other than a way for you to spend vast amount of money above and beyond the subscription. Awful and pointless.
Summary: This expansion, though the first installment in a multi-part release, is never the less awkward and underwhelming. It simultaneously disrupts game play as it was before the expansion and disrupts the previously established fluff. Though microtransactions are now nothing new in the gaming industry CCP has seemed to finally folded to investor pressure and added this feature to their game, it This expansion, though the first installment in a multi-part release, is never the...
Summary: One to miss. You can have 3 characters or 'alts' - but only train one at a time. So, really you only have ONE character. They expect you to buy multiple accounts - and multiple monthly subs to get round this. And about skill training... it takes time. Not just like 40 hours of mindless grind, but weeks - sometimes months - per skill, with some ships taking up to a YEAR to learn the bare One to miss. You can have 3 characters or 'alts' - but only train one at a time.
Summary: Unlike previous expansions, this one is Mandatory, and in a twist of sarcasm, if you do turn off the internal graphic environment (a temp option they assure you) you are literally shown the door. They introduced a double-billing option adding a currency to purchase vanity items with the plan to add pay-to-win items as laid out in a leaked strategy pdf (pro/con brainstorming doc) but the Unlike previous expansions, this one is Mandatory, and in a twist of sarcasm, if you...
Summary: This expansion was a waste of time. The entire thing can be turned off with a click in the options menu. The vanity item prices are just ridiculous, and to top it off, leaked documents show that ccp is going to microtransaction all of their games (eve, dust, and wod). You can read about the arrogance of CCP by going to this link, scrolling down to find the PDF download, and reading that This expansion was a waste of time.
Summary: Badly implemented, nuisance value changes while other elements remain broken for many years. poor deployment of aging technology is causing problems for a multitude of users with HW overheating and failing. coupled with the companies recent change in strategy and direction, this 'patch' has introduced micro-transactions that wouyld make the hat wearing TF2 people fall of their Badly implemented, nuisance value changes while other elements remain broken for many years.