Summary: What a buggy mess! I've tried 3 times playing this game and always end up crashing after a while. Also the battles sometimes make no sense, my 100000 troops get slaughtered and the enemy loses 10 troops or something. Disappointed and just spent my money on a game I'll probably not play above 5 hours. Avoid this is my recommendation.
Summary: 2nd Review: Giving it a 10 (+1 over 1st score). The 1920x1200 resolution small text has been fixed now too. After 226 hours played, still playing got most the Ironman achievements with England. It really needs 100 hours just to get the hang of it all. Game gets more and more amazing, the complexity the random factor means never will you have the same game twice (and I started Ironm an about 20x until I got it just right).
Summary: I'm sorry to say it but I really dislike this new title over the original EU3. Why? Because you have a significant amount of less, hard control. Before you could spend money on budget for research. Now everything has been boiled down to "Points" being regenerated, there now existing 3 of them. Administrative, Diplomatic and Military points.
Summary: If you like your game to be clever, unpredictable & rewarding. If you are frustrated by CIV V & Total War's thin attempts at diplomacy. If you like astonishing depth & diversity. If you want to be awed by the intricate complexity & myriad ways to play. If you adore gorgeous maps an excellent interface & a huge numbers of options at your fingertips (get the larger font mod though). If you w ant to understand exactly why some manoeuvre went brilliantly or totally sideways.
Summary: It may be a good game however there is one critical flaw. The text in the game (and this is a text heavy game!) is difficult to read at a resolution of 1900x1200 (native monitor resolution). Until UI scaling is implemented the game its unplayable for any prolonged period of time. It will give you serious eyestrain if you have a high DPI monitor.
Summary: EU4 have lived up to my expectations of it. First of i would like to mention Multiplayer. It's much easier to set up a multiplayer game, and doesn't take ages to get the game going. Personally i have had a few desync and one time where my game completely stopped at a certain date, while the guy i played with just continued. But this have happened in 13 hours of gaming, so it's only a fe w times it have been an annoyance.
Summary: While the final expansion to EU3, Divine Wind, was less than stellar, taken as a whole EU3 was an impressive game and trying to improve upon it would be a daunting task for anyone. With EU4, Paradox has done just that, and it's clear that they've learned from the mistakes of Divine Wind. In short: buy EU4, you won't be disappointed.
Summary: WOW! For about ten years Paradox Development have been a small team of nice guys working hard to give us good games and mostly failing. Their games have been for the most part tedious, pretentious and ugly, with cluttered mechanisms, and hideous micromanagement. Most of the Paradox efforts suffered from terrible tutorials and ridiculous learning curved that discouraged any vaguely casual g amers.
Summary: Best Paradox game to date. Multiplayer hotjoin added makes it the easiest grand strategy game to play with a friend. Full of depth and history it will make CIV5 seem like child's play. With over 250 nations to play you will never be bored.
Summary: Amazing game that really makes Civilization 5 look kind of boring in comparison. The huge depth and the cheer size of the map makes this game one of the best games I've ever played, and with 300+ hours spent on Crusader Kings 2, I bet I got plenty of game time ahead of me.