Summary: I've just united Italy after over a century of bloody conflicts. From Doge of The Serene Republic of Venice to the first King of Italy -- it's quite the step up. Along the way, I've upset the gargantuan Holy Roman Empire, gone to war with the Papal State, conquered Serbia, and inadvertently helped France take over most of Spain. Now I've got the vast Ottoman Empire knocking at my door, and I'm about to lose everything.
Conclusion: So, Paradox have done it again – learning from the design of Crusader Kings II, Europa Universalis is an excellent starting foundation. From here, we hope the game receives the content and support that CKII got, and we can’t wait to see what else they can do with the game. EU3 fans are obviously going to feel right at home here, and whilst we’d encourage newcomers to try it out, since there’s no ‘face’ to game (As it’s about nations, not people), it might not seem as...
Pros: Changes from Europa Universalis III reduce tedium and improve gameplay, Revised ideas system allows for customized countries, Hundreds of playable countries, Countless hours of 'what if' entertainment
Conclusion: I expect to be playing Europa Universalis IV for the following three to four years and I will love every minute of the time I spend with it. The mechanics that Paradox is introducing in the new installment of the series make a lot of sense for veterans and will also offer a smoother experience for those who are just now discovering the attractions of the grand strategy experience.
Excerpt: Ever play the old board game Risk? Well Risk is all grown up now and has spent quite a lot of time at the gym. Europa Universalis is Paradox Entertainment's magnum opus simulation of world politics from 1492 to 1792. Europa' world is divided among ninety nations and over 800 provinces and you must take the reigns of one of those nations. Then what awaits you is one of the most detailed and finely crafted grand strategic games to come out in years.
Summary: The unquestionably complete Europa Universalis is a wonderful and engaging affair. With over 90 countries included, several scenarios, and complex yet approachable gameplay, Europa Universalis shines in the truest sense of the word. Truly a grand game, Europa Universalis delivers on so many levels.
Excerpt: Everybody wants to rule the world. With Europa Universalis, you can do that. Starting as one of the major, or not so major powers, in the year 1492 (or other various starting points of the many scenarios that come with the game) you vie with either computer or live opponents (via the Internet options) all trying for the same thing - World Domination.
Conclusion: Underneath the smooth veneer and the classy presentation, Europa Univeralis IV is a brutal, angry game. Whilst moving your pieces around the game's map of the world might be as simple as nudging a bishop or a rook across a chess board, the fact is that player's actions in Paradox Interactive's strategy opus carry weight and consequence. A piece on the board can represent 50,000 men, and a decision made in a second can mean their death.
Pros: + Complex, yet not unintuitive + A huge range of options + Dynamic events + Increased emphasis on ruler's abilities and the identity of countries + Crusader Kings II save convertor means even more history can be covered
Cons: - Very complex and initially confusing for newcomers