Reviews and Problems with Europa Universalis IV(4)
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Europa Universalis IV for Linux Review
6 October 2013
Conclusion: There are very few games that require this kind of dedication for development and play. It's hard to recommend a game that I failed to understand at every level, but at the same time I feel compelled to say that it would be foolish of me not to recognize the quality of Europa Universalis. If you think you have the skill, the time, and the fascination for the real history of humanity, Europa Universalis IV comes as close as possible to a real simulation.
Pros: + Realistic politics and gameplay, + Unexpected turn of events, + Detailed tutorials
Cons: - Punishing difficulty, - Requires too much time to learn and master
Excerpt: The Europa Universalis series and its associated games, including Crusader Kings and even Hearts of Iron, have always been at the top of the strategy pinnacle. They generally follow the rule that players really have to put a lot of time into learning the interface, and likely getting crushed several times over many games, before they can become proficient.
much anticipation, Paradox Interactive launched Europa Universalis IV
the latest installment in their flagship grand strategy franchise. Europa
Universalis IV, like its previous incarnations, allows the player to
command the destiny of one of a hundred different nations spread across the
centuries of the early modern period, all the way up to the climaxes of the
Napoleonic wars and the start of the Industrial Revolution.
Conclusion: Europa Universalis IV is easy to recommend to anyone interested in historical strategy – it’s the best game in the series, which can now take its place, with no caveats, among the giants of the genre. Very few strategy games manage to show the grand sweep of history as something that can be directly influenced and made fun, and only EU4 manages to do it with both a level of complexity that creates historical plausibility and a learning curve gentle enough to be welcoming...
Pros: Balances history and fun, Accessible interface, Clever and complex
Paradox still the grand master of grand strategy with Europa Universalis IV (review)
13 August 2013
Excerpt: The Doge of Venice sat in his hall, contemplating his next move. Enemies crouch all around Venice. With the backing of the Austrians and the Holy Roman Empire, the Doge found himself having to give up conquests made over the Milanese, even though Milan started the war in the first place. The Austrians, in alliance with a number of smaller, but still Germanic, kingdoms, coveted the Doge’s territories on the northern border.
Pros: Points in its favor As time passes in Europa Universalis IV, you gain points — monarch power — that you can use to advance your administrative, diplomatic, and military goals. This may sound like something standard for a strategy game, something that you’d take for granted would be there, but players of the series won’t, because it’s the first time monarch power has appeared in the franchise (it’s a mechanic brought over from Paradox’s 2012 grand strategy hit, Crusade...
Summary: Europa Universalis IV debutterà finalmente il 13 Agosto. Il franchise di punta di Paradox Interactive si presenta al meglio, dimostrando anzitutto l'inappuntabile fedeltà storica e la precisa traduzione digitale delle variabili in campo sullo scacchiere europeo durante un qualsiasi anno tra il 1444 e la fine del'700.
Summary: Nel genere Grand Strategy Paradox Interactive è da diversi anni la protagonista assoluta e la serie Europa Universalis la sua punta di diamante. Il quarto episodio si presenta ai blocchi di partenza carico di aspettative: un'interfaccia più chiara e navigabile, un motore grafico ancora più tridimensionale e poche ma significative revisioni alla formula di gioco.
Excerpt: è uno dei progetti più ambiziosi messi in campo da Paradox Interactive. Sviluppato interamente, quindi senza scomodare impronunciabili software house scandinave, non è nient'altro che l'ultimo episodio del franchise capostipite di tutto il genere