Excerpt: Escape from Paradise City is neither a new song from Guns ‘n Roses nor a new John Carpenter action movie. Instead it is one of those games that try to merge multiple genres in an attempt to come up with something original. Unfortunately as is often the case with games like this, blending mediocre gameplay elements results in a game that is pretty much a sum of its parts.
Summary: Escape from Paradise City is a blended action-RPG and strategy game that asks the player to infiltrate a gang-infested city on the Eastern seaboard in order to root out rampant corruption and violence.
Excerpt: The game’s plot evolves around three notorious criminals working as undercover agents for the NSA in Paradise City, a crime-infested urban metropolis, not a bad setting for interesting gameplay. As the player undertakes a series of missions and secondary quests, he will uncover a dark secret that’s far worse than illegal substance trafficking, arms smuggling or any of your typical underworld ‘respected’ ways to make ends meet.
Excerpt: One look at the box of Escape From Paradise City reveals a lot of the hallmarks of gaming disaster. There's the name primed to set up a dozen punch lines, the cheap cover art, and a back blurb filled with clichés about a "dystopian world" and "gritty characters." But the game inside is a lot better than first impressions would lead you to believe.
Pros: Varied dialogue clips and impressive voice acting
Conclusion: Escape from Paradise City attempts to combine strategy games and RPGs, but does so in a most unspectacular manner. Many minor design issues really hold back what could have been an intriguing title; bad user interface, balancing issues, lack of mission variety, bad camera – one could go on and on. The multiplayer side of the game is a little more entertaining, but the lack of opponents is a major drawback.
Excerpt: . The bank robber, Porter, can pick up anything to small machine-pistols (and, in an odd decision to recycle fantasy prefixes on the weapon types, a rusty Uzi) to hulking assault rifles while the crooked cop, Chekov, has a greater command of henchmen but prefers to provide covering fire with handguns. The last of the trio, Angel, a female brawler pulled from death row, simply kicks a lot or arse. Via violence.