Excerpt: What more classic a story can there be when it comes to video games than the age old “stop the alien invader” shoot em up plot? That's exactly what Splash Damage has done with it's latest release, “Enemy Territory – Quake Wars”. In this futuristic war, you can play either as the humans (GDF) or the aliens (Strogg). Either way, you'll get the chance to be on the offensive at times, and the chance to defend others.
Excerpt: Battlefield 1942 changed online gaming forever on its release in 2002, and since EA and DICE have released numerous takes on large scale war set in an enclosed space. There have been contenders to the crown, but nothing has really had the muscle to compete with EA's online juggernaut. If there is one name in online gaming that stands a chance, though, it's Quake.
Excerpt: When we think of Quake games, we think of fast-paced deathmatches in their purest no-nonsense form. In Enemy Territory: Quake Wars, the latest iteration of the shooter franchise, that visceral run-and-gun experience still makes up the foundation of gameplay, but the integration of deep teamplay tactics and mission objectives makes this a whole new multiplayer animal.
Pros: Fast-paced combat; new objectives; unique class objectives; furious fun.
Excerpt: Released as a prequel to id Software's Quake II, 'Enemy Territory: Quake Wars' arrives on the PC. Developed by Splash Damage, Quake Wars is an online team and objective-based multiplayer experience and its release marks the 3rd game in the series. The game uses a modified version of id Software's “Doom 3” engine and “MegaTexture” rendering technology.
Conclusion: This game, for me, took a little while to get use to and understand. I stuck with it for a couple days and slowly got the hang of it. The upside to the slow learning is that I got to know the 12 maps very well. I enjoyed playing both races. After figuring out how to play GDF, Strogg wasn’t too hard to figure out.
Excerpt: Believe it or not, Quake was the reason I stopped playing multiplayer computer games online, at least professionally. You see, at one time I was actually one of the top ranked Half-life players. I even won several tournaments both with teams and alone. Then I went to a LAN party and the folks there were playing the latest Quake, which I think might have been II. Anyway, I was doing my thing, shooting, taking cover.
Excerpt: Name: Enemy Territory: Quake Wars Genre: First-Person Shooter Platform: Windows PC As technology grows with more powerful machines so does the scale of multiplayer shooters. Back when the games to play were Quake and the original Unreal Tournament , playing in games with twelve people was an accomplishment for developers and nearly overwelming for players. Now, anything under that number is just childish and that number continues to grow.
Excerpt: When Enemy Territory: Quake Wars was released in October 2007 on the PC, it was lauded as a feverish multiplayer shooter for its objective-based action set in id Software's rich Quake universe. Naturally, console gamers wanted a piece of the GDF-versus-Strogg action, so id turned to Nerve Software to develop an Xbox 360 port, and to Underground Development for a PlayStation 3 version. The results?
Pros: Huge maps, Large battles get everyone involved, Unique gadgets and weaponry, Giant missiles
Cons: Overpriced, Lacks single-player campaign, No story or mission briefings, Bland textures and environments, No customization or persistent upgrades