Reviews and Problems with Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars
Game Over Online
26 October 2015
Excerpt: As odd to imagine as it is now, team-based multiplayer games took a while to get going. Back in the Doom days, people tended only to play deathmatch, because the number of players was limited – the Internet wasn't an option, and most players had 28.8K modems anyway.
Excerpt: The recipe: you take one of the biggest franchises in the gaming world, you combine that with one of the most surprising multiplayer games ever to be released for free, and soup things up with all kinds of stats and achievements that make you wonder whether you’re playing on Xbox Live.
Summary: In an era where many titles are playing it safe, it was nice to see that the Quake series stepped out of the standard run and gun formula and encouraged players to use their brains rather than brute force and encourages creative thought.
Excerpt: What more classic a story can there be when it comes to video games than the age old “stop the alien invader” shoot em up plot? That's exactly what Splash Damage has done with it's latest release, “Enemy Territory – Quake Wars”.
Excerpt: Battlefield 1942 changed online gaming forever on its release in 2002, and since EA and DICE have released numerous takes on large scale war set in an enclosed space. There have been contenders to the crown, but nothing has really had the muscle to compete with EA's online juggernaut.
Excerpt: Enemy Territory: Quake Wars Made By: Splash Damage for ID Software Release Date: June 2006 Rated: T for mild violence, language Pros: Fun multiplayer action Cons: Experience is only tracked on ranked servers Single and Multiplayer but mostly Multiplayer Quake Wars is a multiplayer first person...
Excerpt: Released as a prequel to id Software's Quake II, 'Enemy Territory: Quake Wars' arrives on the PC. Developed by Splash Damage, Quake Wars is an online team and objective-based multiplayer experience and its release marks the 3rd game in the series.
Conclusion: This game, for me, took a little while to get use to and understand. I stuck with it for a couple days and slowly got the hang of it. The upside to the slow learning is that I got to know the 12 maps very well. I enjoyed playing both races.