Reviews and Problems with Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars (PC)
4 July 2013
Excerpt: Enemy Territory: Quake Wars Made By: Splash Damage for ID Software Release Date: June 2006 Rated: T for mild violence, language Pros: Fun multiplayer action Cons: Experience is only tracked on ranked servers Single and Multiplayer but mostly Multiplayer Quake Wars is a multiplayer first person shooter that takes place before Quake 2. The Strogg are trying to conquer the earth and the GDF forces are trying to repel them. Pick a side and join the battle!
Excerpt: What more classic a story can there be when it comes to video games than the age old “stop the alien invader” shoot em up plot? That's exactly what Splash Damage has done with it's latest release, “Enemy Territory – Quake Wars”. In this futuristic war, you can play either as the humans (GDF) or the aliens (Strogg). Either way, you'll get the chance to be on the offensive at times, and the chance to defend others.
Excerpt: Battlefield 1942 changed online gaming forever on its release in 2002, and since EA and DICE have released numerous takes on large scale war set in an enclosed space. There have been contenders to the crown, but nothing has really had the muscle to compete with EA's online juggernaut. If there is one name in online gaming that stands a chance, though, it's Quake.
Summary: On the Slipgate map, the GDF team has to commandeer a forward control point, hack the eponymous gateway, escort a Mobile Command Post through the wormhole, and finally demolish a Strogg Nexus tower. Awesome objectives aside, we weren’t impressed with the graphics of the “Megatextured” game, which suffered from overused browns and last-gen lighting. But once we got past the superficial deficiencies, we were in for a fresh multiplayer experience worthy of the Quake name.
Pros: Fast-paced combat; new objectives; unique class objectives; furious fun.
Conclusion: This game, for me, took a little while to get use to and understand. I stuck with it for a couple days and slowly got the hang of it. The upside to the slow learning is that I got to know the 12 maps very well. I enjoyed playing both races. After figuring out how to play GDF, Strogg wasn’t too hard to figure out.