Reviews and Problems with Enemy Engaged: RAH-66 Comanche vs. Ka-52 Hokum
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Review: Memoria is an adventure without the "adventure logic"
24 April 2014
Excerpt: Adventure games always have their own brand of logic. You can't just turn a knob to open a door. Instead, you have to snap your fingers, chant an ancient melody, and tickle a summoned demon before you can even get a key to unlock the door.
Excerpt: I tend to have problems with a lot of point and click adventures. After a while they all start to blend together for me. For me, about eighty percent are cookie cutter stories with identical puzzles. However, one company has been a constant exception for me and that is Daedalic.
Excerpt: begins with a riddle, and that riddle expands into an enthralling mystery that tells a story which spans centuries. As a point-and-click adventure that takes few chances, its gameplay offers inconsistent quality. However, the story is top notch.
Summary: Memoria is a nice trip down memory lane for people who like old-school adventure games. It doesn’t have a lot of the new features that games tend to have now, but it is innately familiar if you’ve played an adventure game before.
Excerpt: While I appreciate the art style and the unique animation used in Memoria, I have personally never been a fan of the point and click gameplay. Point and click games have always come off as frustrating, tedious, annoying, and full of was I supposed to do that? moments.
Conclusion: Memoria is an excellent follow-up to Chains of Satinav , and you don’t need to have played that game to get what’s going on here. The majority of the puzzles are challenging and fun, magic is well implemented, and the story is the most perfectly told of any Daedalic adventure.
Conclusion: And even if you happen to end up staring at the screen from time to time, it will not be in vain. Backgrounds are all lushly drawn, and feel as if they came right out of a fantasy magazine.