Summary: The A.I. is too easy to anticipate. The "science" web is a bit a messy and tooooo short. The game is very (very very) similar to Master of Orion 2 and this game is still far away from an Endless ( the end come even too fast...) clone.
Summary: Nothing stood out, the graphics are nice but this is a clone of GalCiv2 with better visuals. GalCiv 2 has better AI, lots of downtime in this game, I spent 140 turns before I met other races in a four player match. Tech tree is worded so futuristic that I do not really understand what the benefit of the tech is without reading a few paragraphs of the discovery memo. Best games similar to this are Master Orion 2, Galactic Civilizations 2.
Summary: I really, really, want to love this game, as I think there is always a place for good turn-based games. Aesthetically, the game is very pleasing to the eye. Planetary menus are attractive, the sounds are appropriate and the overall 'packaging' (meaning the in-game appearance) is wonderful. It passes the unscientific-as-anything 'eye test' in this regard, looking polished from the start.
Summary: Its not so much that I hate, I haven't gotten to it. It requires a "Steam" pre-program and that doesn't work. I e-mailed the Steam people, no response. I guess I just have to watch for that. Just disapointed.
Summary: I keep wanting to come back to this game because the gameplay is so varied, you get a lot of choices in ship design, and playing with friends is really exciting and fun. It's approximately Civilization in Space, with much better customization of your military, pretty easy management of your territories, and awesome cinematic battle sequences.
A promising 4X entry that doesn't quite live up to that promise
Brian M. Reed, Amazon
3 March 2014
Summary: Ok. To be honest, 3.5 is probably the right number, as it has a lot going for it. In particular, fit and polish is very good. Visuals are attractive and the sounds are pleasant, even for the long play times that strategy games tend to have. The interface is also quite intuitive, which means that one doesn't spend so much time trying to figure out how to do routine things, and more time actually doing them. The problems with the game are mechanics-driven, mostly.
Summary: I made a custom faction, and it was bugged. I did not realize it till I was dozens of hours into the game. But i could not upgrade my fleet size.so I'm stuck at 7 for the size of my fleet instead of 22+. Usless hours spent, I found a bug post from the dev saying yeah that doesn't work right. Okay, so I won't create my own race...fine. I'm not 200+ turns in another game and constant crashing. Has to do with rally points/retreats.
Summary: I purchased this download, then spent hours trying to get it to work. Fugget about it! All I could get after downloading it was "failed to connet to server" when I clicked on Play. Same thing the next day. I have a relatively new HP computer with Windows 7 and an i7 processor, and I've never had trouble with other games. Don't waste your money on this download.