An RTS with Exceptional Depth and Historical Accuracy
22 September 2009
Conclusion: Concept: Conquer the 18th century by land, sea, and trade
Graphics: New animations make the epic battles between thousands of soldiers a blast to watch
Sound: Nothing is more rewarding than hearing the hull of a frigate ripped to splinters by a cannonball
Playability: Streamlined management frees players to spend more time strategizing
Entertainment: One of the best empire-building games ever made
Summary: Parents need to know that this game is the latest in a series of Total War games. The game features two types of gameplay, a turn-based section where diplomacy, resource allocation, and army building rule – and a real time battle mode for both land and sea battles.Some battle violence is shown including seeing dead soldiers surrounded by pools of blood, but most battles occur far away.
Excerpt: Preconception is probably the greatest enemy a game designer has to defeat. When a game series becomes a 'franchise' and has reached its third or fourth iteration, people's expectations and preconceptions are always going to edge towards the principle of diminishing returns. So when Empire Total War was announced, I was gripped by the ambivalence of both hope and cynicism.
Summary: World domination and the colonial era are two of my favorite flavors in gaming, and they taste best together. Empire: Total War adeptly combines them into one of the better war games around. The streamlining of some of the menial tasks that the Total War series traditionally saddles players with is great.
Excerpt: Imperialism – it’s a horrible thing, really. Extreme patriotism, militarism, dehumanisation of opponents, slavery and the willingness to spill blood for one’s own devious ends combine into a terrible whirlwind of aggression, directed squarely at fellow beings. The motivation is land. Land is everything, but what’s wrong with sharing? Unfortunately, people are in general self-serving bastards, and it’s with this mindset that Empire: Total War must be approached.
Conclusion: Sail, a time when cannons roared across Europe, a time of iron men and wooden ships. Yeah, one of my favorite time periods in history. The gameplay of Empire is broken down into two sections. The first is the strategic map. From here, players move their armies around, build up new armies, improve towns and other territorial fixtures like mines and plantations, and generally get the big picture view of how their campaigns are progressing. In this, Empire does a...