Summary: In the end, your interest in Empire
Earth should depend entirely on what type of gamer you are. If you love,
and boy do I mean
, an epic cultural struggle on a huge scale
look no further. If you need something more casual, keep browsing the
Pros: Vast beyond vast with a great rock-paper-scissors trump system.
Cons: Vast beyond vast with a trump system that you'd better learn if you want to play.
Conclusion: Overall there are many mixed reactions to Empire Earth, with many aspects of the game excelling or failing badly. Given the ambitious nature of the game, many of the flaws can be overlooked in light of the huge scope of both time and units involved. There are historically accurate units for all ages for history fans, as well as a sci-fi component for others.
Excerpt: Graphics & Sound:
To be honest, the graphics in Empire Earth aren't all that great. The game is 3D, which is nice, but the units are fairly undetailed, with weak texturing and not many polys. And many of the incidentals on the map--trees, for example--are actually sprites. However, this lack of graphical punch undoubtedly helps one of the main things about any RTS--a large number of units on the screen don't bog the game down, which is a serious plus.
Excerpt: The two primary forces behind the successful Age of Empires games were Rick Goodman and Bruce Shelley. While Bruce Shelley continues to work on the Age of Empires' series latest game, Age of Mythology , Rick Goodman went on to start Stainless Steel Studios. Now his new development studio has released its first game, Empire Earth, and it's, in a word, expansive.
Excerpt: A couple weeks ago I reviewed Schizm, a game that owed more than a little to the classic adventure Myst. Now I have Empire Earth, a real-time strategy game that has a significant Age of Empires feel to it. In fact, the lead designer for Empire Earth, Stainless Steel Studios’ Rick Goodman, was also the lead designer for Age of Empires. And so anybody who has played Age of Empires, and particularly Age of Empires 2: Age of Kings, will be right at home with Empire Earth.
Excerpt: Empire Earth a real-time strategy game that lets you control the destiny of a fledgling civilization through 500,000 years of human history, developed by Stainless Steel Studios, a company founded (1998) 0by Rick Goodman, the creator/lead designer of Microsoft's award-winning and best-selling Age of Empires game.
Conclusion: Resource gathering has been upped to five different categories: stone, iron, gold, wood, and food. So, if you’re comfortable with Red Alert’s one resource, EE will hit you like a ton of bricks. You’ve got to be absolutely sure that all your civilians are collecting (or building or populating) something all the time or you’ll be SOL when you start amassing armies and upgrading them. The actual upgrading process is very easy.