Pros: Stylized graphics; turn-based strategy campaign has some interesting ideas.
Cons: Battles are boring and slow-paced; unit pathfinding and computer AI is terrible; everything has been over-simplified; awful voice acting; too many stereotypes to count; all three civilizations are too similar; campaign mode is too repetitive; buggy multiplayer.
Conclusion: Without a doubt, the biggest change in EE3 is in the gameplay. Whereas EE2 was a deep and occasionally confusing array of options, EE3 has gone to the other end of the spectrum and made things more simple. Too simple. Beyond "simple" and into the realm of simplistic.
Conclusion: I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
Summary: Empire Earth is the only RTS series that allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control.
Excerpt: Gamers have a love or hate relationship with strategy games since they tend to cater towards a different demographic than traditional titles. Sierra’s Empire Earth series has been met with decent acclaim, but its punishing difficulty led to a community division and a relative seclusion from...
Conclusion: If you're out for a good RTS, with an engaging single-player, you'd be far better off choosing titles like C&C3: Tiberium Wars , Supreme Commander , Company of Heroes: Opposing Fronts and so on.
Pros: Three completely unique factions accommodate to all styles of play, plenty of skirmish maps, customizable civilizations, decent multiplayer, a solid variety of technologies and units;
Cons: None of which make up for an ultimately disappointing single-player campaign, occasional pathfinding issues, choppy framerate and utterly maddening unit voiceovers.
While it may be a lot smoother and simpler than its predecessors, Empire Earth III has been dumbed down to the point of irrelevance.
16 November 2007
Summary: Be careful what you wish for. A lot of RTS gamers have been clamoring for a simplified Empire Earth over the past couple of years, finding the first two releases in the series to be a mess of units and eras as incomprehensible as a history textbook after it's been fished out of a blender.
Pros: Strips away a lot of the bloat from the first two games
Cons: Just three main civilization types, Overly simplistic world-domination campaign mode, Ineffective AI, Mixed-up units with some bizarre, unfunny specialties, Spectacularly annoying unit-acknowledgment dialogue