Excerpt: If you're at all familiar with the Empire Earth games, you may be surprised to find that Empire Earth III will be all but unrecognizable to you. Gone are the myriad of civilizations, replaced by three civilization archetypes. The series' trademark signature of eras that span the whole of human history has been condensed to just five, and you can advance through them a lot faster than in previous games.
Pros: Stylized graphics; turn-based strategy campaign has some interesting ideas.
Cons: Battles are boring and slow-paced; unit pathfinding and computer AI is terrible; everything has been over-simplified; awful voice acting; too many stereotypes to count; all three civilizations are too similar; campaign mode is too repetitive; buggy multiplayer.
Conclusion: Without a doubt, the biggest change in EE3 is in the gameplay. Whereas EE2 was a deep and occasionally confusing array of options, EE3 has gone to the other end of the spectrum and made things more simple. Too simple. Beyond "simple" and into the realm of simplistic. They kept the mechanic of a map being broken up into various territories which the player must conquer by planting a city center in it before the other players.
Conclusion: I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy. Even if the bugs were to be addressed there are so many fundamental shortcomings still laid bare that unless a major revival happens it looks like Sierra’s Empire Earth is about to suffer the fate of all once great Empires and fall into memory.
Summary: Empire Earth III allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control, offering continuous free-form gameplay that will allow players to keep units from one battle to the next.
Excerpt: Empire Earth 3 is the type of game which failed before it hit the shelves. Empire Earth 3 is the type of game kids will unwrap on Christmas day and tell their friends they got something else. Empire Earth 3 is the type of game you never need to play, or even know existed. After two rather successful instalments, the elusive second sequel was always going to be a problem. What can you do to improve a series which has fulfilled its slightly limited potential?
Excerpt: Gamers have a love or hate relationship with strategy games since they tend to cater towards a different demographic than traditional titles. Sierra’s Empire Earth series has been met with decent acclaim, but its punishing difficulty led to a community division and a relative seclusion from mainstream gamers.
Conclusion: If you're out for a good RTS, with an engaging single-player, you'd be far better off choosing titles like C&C3: Tiberium Wars , Supreme Commander , Company of Heroes: Opposing Fronts and so on.
Pros: Three completely unique factions accommodate to all styles of play, plenty of skirmish maps, customizable civilizations, decent multiplayer, a solid variety of technologies and units;
Cons: None of which make up for an ultimately disappointing single-player campaign, occasional pathfinding issues, choppy framerate and utterly maddening unit voiceovers.