Reviews and Problems with Emperor: Battle for Dune
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15 June 2003
Summary: Emperor: Battle for Dune is the game that Red Alert 2 should have been. Westwood has finally perfected their real time strategy approach to gaming. The same old formula is still used, but I think it's still a great game. The fantastic graphics, effective use of 3D, and gameplay adds up to a compelling title that should be on the list of any real time strategy gamer.
Conclusion: � The Wrap-up: Emperor is an incredible piece of work, masterfully put together by one of the best companies in the business. It combines stunning graphics and killer gameplay with one of the greatest sci-fi settings ever made. I strongly recommend it to anyone who enjoys either RTS gaming or the Dune universe and has a system capable of running it.
Conclusion: EBD is all about strategic military conquest and the struggle between the House Ordos, Atreides, and Harkonnen. Of course you’ve still got to collect the all-important Spice to fuel your military machine and conquest of Dune. The method to accomplish this takes many cues from Westwood’s other RTS series Red Alert.
Excerpt: Emperor: Battle for Dune is Westwood�s first 3D RTS game and the sequel to Dune II (1992). Emperor: Battle for Dune follows the story of Frank Herbert's classic Dune universe where noble Houses fight for control of the scarce spice Melange and ultimately Emperor. The game lets you assume command over the military forces of any of three distinct factions, Ordos, Atreides and the Harkonen, that are fighting to gain ownership of the desert planet Arrakis and its invaluable...
Excerpt: The emperor has been slain and now a power vacuum grips the empire. Three powerful houses wish to occupy the throne and will resort to all-out warfare to take it. The key to victory is the planet Arrakis (Dune), home of Spice. Spice is the most valuable substance in the universe because of its life-extending properties and because it makes space travel possible. Whoever controls Dune, controls the Spice. Whoever controls Spice, controls the empire.
Excerpt: Way back in the days when multi-player gaming meant giving advice to your buddy while he sat hunched in front of a computer screen, a little company named Westwood came up with the great-granddaddy of real-time strategy games, Dune II, which was based on the Dune series of books by Frank Herbert. In the game, players took control of one of three races and fought for control of the planet and its all-powerful Spice Melange.
Excerpt: It has been a growing trend lately to make movie-license games. Actually, it has been a long trend throughout history, to try to capitalize on movie licenses. It has usually worked, but it has also been a long-standing trend to make movie-licensed games that suck. There were some glaring exceptions to that, and hats go off to the quality people behind the games. Good examples: Dune 2, Star Trek: 25th anniversary, and Star Trek: Judgment Rites.
Excerpt: A couple months ago the Sci-Fi Channel released a three-day miniseries based on Frank Herbert's Dune. Needless to say, I was not impressed with it. Being a fan of the 1984 David Lynch movie, the new color schemes, the whiny version of Paul Atreides (where's Kyle MacLachlan when you need him?), and the way too elaborate costumes were too much for me. Not to mention the fact the miniseries DVD lacked key features that were promised on the back of the case.