Summary: As billed this was supposed to be a spiritual successor to the original Microprose game 'Master of Magic'. That game was fantastic, with 2 different planes to build and war on, as well as heroes that were truly heroic, and magic that meant something.
Summary: Great concept, great idea ... however this game is flawed at so many levels it is impossible to know were to start. Also, Stardock is attempting to fix the issues with patches ... but in the process have introduced new bugs which render the game pretty much unplayable.
Summary: OK - I am a love of turn-based strategy games. Civilization, the old Fantasy General, the even older Masters of Magic, Age of Wonders, Might 7 Magic, Galactic Ci - you name it, I've played it.
Summary: Well I'm not sure where to start, the poor graphics, the bad interface, the hard to read text, that fact that it says strategy and it's not. I normally like Star Dock games but I was very disappointed with this one. I felt I was transported back to 80's where this would be a great game.