Summary: As billed this was supposed to be a spiritual successor to the original Microprose game 'Master of Magic'. That game was fantastic, with 2 different planes to build and war on, as well as heroes that were truly heroic, and magic that meant something.
Summary: Great concept, great idea ... however this game is flawed at so many levels it is impossible to know were to start. Also, Stardock is attempting to fix the issues with patches ... but in the process have introduced new bugs which render the game pretty much unplayable.
Summary: OK - I am a love of turn-based strategy games. Civilization, the old Fantasy General, the even older Masters of Magic, Age of Wonders, Might 7 Magic, Galactic Ci - you name it, I've played it.
Summary: Well I'm not sure where to start, the poor graphics, the bad interface, the hard to read text, that fact that it says strategy and it's not. I normally like Star Dock games but I was very disappointed with this one. I felt I was transported back to 80's where this would be a great game.
Summary: Currently the game is unfinished and there's no two ways around that. Many aspects of the game are simply broken like the AI or the balance. The UI is unintuitive and when you combine that with an admittedly outdated and incomplete manual (then why did you ship it Stardock?
Summary: Phenom II x4 c3 3.2Ghz, HIS Radeon 5670 1gb GDDR5. I just got through MASS EFFECT 2 on pretty much maxed out settings. The problem is with the game.
Pros: None. The only good thing about this game is that it makes other games look better by being so bad.
Cons: Even AFTER all the updates this game constantly feels like it's about to freeze (see comp specs below for how ridiculous that is), combat only works right half the time in that half the time the battle screen doesn't even resolve and you can't actually see yourself or the things attacking you. Te...