Reviews and Problems with Elemental: Fallen Enchantress
Showing 1-4 of 4
Fallen Enchantress: Legendary Heroes
15 October 2013
Conclusion: Even so, Fallen Enchantress: Legendary Heroes remains a quixotic 4X title that is just as adept at subsuming players into their emergent stories as it is offering new mechanics and gameplay elements to a genre that is held sway under the rule of yon Lord Firaxis. Competition in the 4X space might seem quaint to some, but Stardock easily proves that there’s more than one great ruler who deserves fealty.
Summary: Simply put, you will be enchanted by the game. The more I played, the more I discovered, and the more it kept me coming back for more. I can’t say that I’ve been this enamored by a fantasy strategy game since Heroes Of Might and Magic III. There is a scenario-based campaign to fill the role of a story campaign. If that’s not to your liking, you can simply customize a map, number of opponents and embark on a new adventure each time you restart.
Pros: Updated Hero system rewards your actions with heroes, rather than randomly unlocking them, New graphics engine, new monsters, new skill trees, Great pricing for new or returning plans, Added depth to customize Champions, Tons of content and replayability
Cons: Champions do not bring armies when recruited, Lack of a “line of sight” requirement for ranged attacks