Reviews and Problems with Elemental: Fallen Enchantress
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Legendary Heroes a nearly legendary update for Fallen Enchantress’ heroes
Quarter to Three
9 August 2013
Excerpt: A lot of the changes in Legendary Heroes are the stuff of solid patchwork. Lots of rebalancing, tuning, interface improvements, and supposed improvements to the AI. I say supposed, because I still get the sense that the AI players don’t quite understand the importance of grabbing land and keeping a strong army together. But they play by the rules and there’s plenty of challenge to be had, unlike many other strategy games with AI shortcomings.
Summary: Fallen Enchantress: Legendary Heroes is a game written in a language I can barely decipher, but it’s flair for facilitating story through play is a language I CAN understand, and one that I DO appreciate.
Pros: Facilitates story through play, Player freedom and choice
Cons: Lack of direction or tuition, Slow pace of play can be tedious
Conclusion: So, while it’s not quite a case of rescuing a victory from the ashes of an unmitigated disaster, Stardock should be complimented for refusing to admit defeat and not burying Elemental under the floorboards. Fallen Enchantress: Legendary Heroes is now a solid fantasy 4X game with plenty of mechanical depth for those who delight in tweaking parameters, if still lacking that certain spark to elevate it into the top tier of the genre.
Summary: Elemental: War of Magic seems a long time ago. The 2010 turn-based fantasy game from Stardock came with a lot of expectations, most of which were soundly dashed due to a tremendous number of design flaws and bugs. The developer has been making amends, however. First came the generous announcement of two stand-alone expansions that would be given away to buyers of the original Elemental. Second came the news that these expansions were actually very good.
Pros: Cities function more realistically now, with automatic resource production, New fame score mechanic gives your heroics tangible benefits, Loads of tactical tweaks that give combat much more depth
Summary: Overall, Fallen Enchantress: Legendary Heroes is an enjoyable game that doesn’t quite have the right mixture for what it’s trying to accomplish. It is fun, but things in the game aren’t put into detail, so you don’t know why you’re doing them. It is rough around the edges somewhat, but is still worth a look, if you’re a fan of the 4X genre. Especially since the Civilization 5 expansion (Gods and Kings) kind of stunk.
Excerpt: From the original, buggy release of War Of Magic , the universe of Elemental has seen some turmoil. Seemingly rescued with a critically acclaimed new release of Fallen Enchantress last Fall, things are certainly looking brighter. Not satisfied with the myriad of accolades and acclaim Fallen Enchantress has garnered, Stardock has looked deep into their crystal ball and overhauled the game.
Pros: Updated Hero system rewards your actions with heroes, rather than randomly unlocking them, New graphics engine, new monsters, new skill trees, Great pricing for new or returning plans, Added depth to customize Champions, Tons of content and replayability
Cons: Champions do not bring armies when recruited, Lack of a “line of sight” requirement for ranged attacks
Summary: Fallen Enchantress is a smart, challenging strategy game with tons of depth.
Pros: Compelling turn-based gameplay keeps you coming back for more Great empire-building options provide long-term strategic depth and replayability Aggressive, challenging AI Eerie, atmospheric music contributes to the fantasy flavor
Cons: Extremely tough in the beginning Not enough variety to the predictable tactical battles Dated battlefield and unit visuals
Strategy game mixes tactical combat and hero characters.
Common Sense Media
2 May 2013
Summary: Parents need to know that Fallen Enchantress: Legendary Heroes is a deep, top-down strategy game that can engage players for hours and hours, rewarding equally peaceful and militaristic solutions. It bears some resemblance to the popular Civilization franchise but is more granular and tactical. Players assume the role of a sovereign in charge of one of eight factions and try to expand their faction's power.