Reviews and Problems with Elemental: Fallen Enchantress
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Fallen Enchantress: Legendary Heroes
15 October 2013
Conclusion: Even so, Fallen Enchantress: Legendary Heroes remains a quixotic 4X title that is just as adept at subsuming players into their emergent stories as it is offering new mechanics and gameplay elements to a genre that is held sway under the rule of yon Lord Firaxis. Competition in the 4X space might seem quaint to some, but Stardock easily proves that there’s more than one great ruler who deserves fealty.
Conclusion: Some of my original niggles remain and that’s not surprisingly since I dedicated an entire page in my Fallen Enchantress review to everything that was wrong with the game. It would be too much to hope for that all of them would be fixed. The interface still does everything in its power to overwhelm you but a number of other issues have been fixed.
Pros: Swarm adds new tactical options that change how you play.
Legendary Heroes a nearly legendary update for Fallen Enchantress’ heroes
9 August 2013
Excerpt: A lot of the changes in Legendary Heroes are the stuff of solid patchwork. Lots of rebalancing, tuning, interface improvements, and supposed improvements to the AI. I say supposed, because I still get the sense that the AI players don’t quite understand the importance of grabbing land and keeping a strong army together. But they play by the rules and there’s plenty of challenge to be had, unlike many other strategy games with AI shortcomings.
Summary: Fallen Enchantress: Legendary Heroes is a game written in a language I can barely decipher, but it’s flair for facilitating story through play is a language I CAN understand, and one that I DO appreciate.
Pros: Facilitates story through play, Player freedom and choice
Cons: Lack of direction or tuition, Slow pace of play can be tedious
Pros: Cities function more realistically now, with automatic resource production, New fame score mechanic gives your heroics tangible benefits, Loads of tactical tweaks that give combat much more depth
Conclusion: So, while it’s not quite a case of rescuing a victory from the ashes of an unmitigated disaster, Stardock should be complimented for refusing to admit defeat and not burying Elemental under the floorboards. Fallen Enchantress: Legendary Heroes is now a solid fantasy 4X game with plenty of mechanical depth for those who delight in tweaking parameters, if still lacking that certain spark to elevate it into the top tier of the genre.
Summary: Overall, Fallen Enchantress: Legendary Heroes is an enjoyable game that doesn’t quite have the right mixture for what it’s trying to accomplish. It is fun, but things in the game aren’t put into detail, so you don’t know why you’re doing them. It is rough around the edges somewhat, but is still worth a look, if you’re a fan of the 4X genre. Especially since the Civilization 5 expansion (Gods and Kings) kind of stunk.
Excerpt: Fallen Enchantress: Legendary Heroes sets its stage in the wake of a cataclysm that has changed the world. Sovereigns have arisen fresh with the ability to manipulate magic. Each enters the world with an army of their own, ready to build an empire. Conquest and diplomacy are only a small selection of the tools at their disposal as they explore a world filled with monsters to battle and quests to complete.