Reviews and Problems with Elemental: Fallen Enchantress
Showing 1-10 of 31
Fallen Enchantress: Legendary Heroes
15 October 2013
Conclusion: Even so, Fallen Enchantress: Legendary Heroes remains a quixotic 4X title that is just as adept at subsuming players into their emergent stories as it is offering new mechanics and gameplay elements to a genre that is held sway under the rule of yon Lord Firaxis. Competition in the 4X space might seem quaint to some, but Stardock easily proves that there’s more than one great ruler who deserves fealty.
Legendary Heroes a nearly legendary update for Fallen Enchantress’ heroes
Quarter to Three
9 August 2013
Excerpt: A lot of the changes in Legendary Heroes are the stuff of solid patchwork. Lots of rebalancing, tuning, interface improvements, and supposed improvements to the AI. I say supposed, because I still get the sense that the AI players don’t quite understand the importance of grabbing land and keeping a strong army together. But they play by the rules and there’s plenty of challenge to be had, unlike many other strategy games with AI shortcomings.
Summary: Fallen Enchantress: Legendary Heroes is a game written in a language I can barely decipher, but it’s flair for facilitating story through play is a language I CAN understand, and one that I DO appreciate.
Pros: Facilitates story through play, Player freedom and choice
Cons: Lack of direction or tuition, Slow pace of play can be tedious
Conclusion: So, while it’s not quite a case of rescuing a victory from the ashes of an unmitigated disaster, Stardock should be complimented for refusing to admit defeat and not burying Elemental under the floorboards. Fallen Enchantress: Legendary Heroes is now a solid fantasy 4X game with plenty of mechanical depth for those who delight in tweaking parameters, if still lacking that certain spark to elevate it into the top tier of the genre.
Summary: Elemental: War of Magic seems a long time ago. The 2010 turn-based fantasy game from Stardock came with a lot of expectations, most of which were soundly dashed due to a tremendous number of design flaws and bugs. The developer has been making amends, however. First came the generous announcement of two stand-alone expansions that would be given away to buyers of the original Elemental. Second came the news that these expansions were actually very good.
Pros: Cities function more realistically now, with automatic resource production, New fame score mechanic gives your heroics tangible benefits, Loads of tactical tweaks that give combat much more depth
Summary: Overall, Fallen Enchantress: Legendary Heroes is an enjoyable game that doesn’t quite have the right mixture for what it’s trying to accomplish. It is fun, but things in the game aren’t put into detail, so you don’t know why you’re doing them. It is rough around the edges somewhat, but is still worth a look, if you’re a fan of the 4X genre. Especially since the Civilization 5 expansion (Gods and Kings) kind of stunk.
Summary: was OK, and showed promise. Now StarDock has taken the bold move of dropping the “Elemental” part of the title and just gone with “Fallen Enchantress: Legendary Heroes” (LH). No word yet on whether the next title will be “Legendary Heroes: Mystic Kingdoms” LH is a standalone expansion for FE, which I previously , so I will not go into great detail about the game's setting or mechanics, as they are largely unchanged.
Summary: Hello everyone here at Calm Down Tom! Shaun Meyers (Kyo Akiara) here to bring you a special crossover review for you fine folks. You may remember my older articles on or my review for , and it’s been quite some time since I’ve written an article for you all. This has been because I’ve been writing for my own websites known as Universal Gaming Reviews and 8-Bit Reviews since August 2012 and you can read our review for the original Elemental: Fallen Enchantress here: Now...