Reviews and Problems with Elemental: Fallen Enchantress
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Fallen Enchantress: Legendary Heroes
15 October 2013
Conclusion: Even so, Fallen Enchantress: Legendary Heroes remains a quixotic 4X title that is just as adept at subsuming players into their emergent stories as it is offering new mechanics and gameplay elements to a genre that is held sway under the rule of yon Lord Firaxis.
Legendary Heroes a nearly legendary update for Fallen Enchantress’ heroes
Quarter to Three
9 August 2013
Excerpt: A lot of the changes in Legendary Heroes are the stuff of solid patchwork. Lots of rebalancing, tuning, interface improvements, and supposed improvements to the AI. I say supposed, because I still get the sense that the AI players don’t quite understand the importance of grabbing land and keeping a...
Summary: Fallen Enchantress: Legendary Heroes is a game written in a language I can barely decipher, but it’s flair for facilitating story through play is a language I CAN understand, and one that I DO appreciate.
Pros: Facilitates story through play, Player freedom and choice
Cons: Lack of direction or tuition, Slow pace of play can be tedious
Conclusion: So, while it’s not quite a case of rescuing a victory from the ashes of an unmitigated disaster, Stardock should be complimented for refusing to admit defeat and not burying Elemental under the floorboards.
Summary: Overall, Fallen Enchantress: Legendary Heroes is an enjoyable game that doesn’t quite have the right mixture for what it’s trying to accomplish. It is fun, but things in the game aren’t put into detail, so you don’t know why you’re doing them.
Summary: was OK, and showed promise. Now StarDock has taken the bold move of dropping the “Elemental” part of the title and just gone with “Fallen Enchantress: Legendary Heroes” (LH). No word yet on whether the next title will be “Legendary Heroes: Mystic Kingdoms” LH is a standalone expansion for FE,...
Summary: Hello everyone here at Calm Down Tom! Shaun Meyers (Kyo Akiara) here to bring you a special crossover review for you fine folks. You may remember my older articles on or my review for , and it’s been quite some time since I’ve written an article for you all.
Excerpt: From the original, buggy release of War Of Magic , the universe of Elemental has seen some turmoil. Seemingly rescued with a critically acclaimed new release of Fallen Enchantress last Fall, things are certainly looking brighter.
Pros: Updated Hero system rewards your actions with heroes, rather than randomly unlocking them, New graphics engine, new monsters, new skill trees, Great pricing for new or returning plans, Added depth to customize Champions, Tons of content and replayability
Cons: Champions do not bring armies when recruited, Lack of a “line of sight” requirement for ranged attacks