Reviews and Problems with Eador: Masters of the Broken World
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Eador: Masters of the Broken World
2 September 2013
Summary: I don't know why I thought that putting a world back together -- conquering various floating landmasses and combining them through sheer force of will -- would be easy. Eador: Masters of the Broken World 's similarities to Heroes of Might and Magic , Age of Wonder , and Kings Bounty gave me confidence, and then the leisurely-paced campaign tutorial taught me how to play an entirely different game.
Conclusion: Eador: Masters of the Broken World has a lot going for it, but it buries a lot of its strong points under layers of monotony and frustration. It is a tough, but not impossible, game to recommend. If you are a hard core PC turn-based strategy junkie, your options or rather limited. Eador can satisfy your appetite for a long time, if you can tolerate the early monotony and the meat grinder learning curve.
Excerpt: Conquering a fantasy world usually isn’t easy. Since anything from necromantic sorcery to stone-faced medusas lurk around every corner, you’re always one misstep from death. Add to that the fact that Eador: Masters of the Broken World involves the player having to conquer a seemingly infinite number of worlds, called Shards, and you have a recipe for a very difficult, long game.
Pros: Good strategic world conquering; fun hero development
Cons: Sloppy animations and sound design; many random spikes in difficulty; not enough is explained in the tutorial