Reviews and Problems with E.Y.E: Divine Cybermancy
Showing 1-10 of 12
4 December 2011
Summary: Pros: It's beautiful. The Music is nice and soothing. Source Engine = Runs well =========================================== Cons: I played it for 7 hours and I can honestly say that no more than maybe 5 minutes were actually some kind of fun. The mission objectives send you from one remote corner of the map to the other, without making much sense but to draw you into some random gunfights.
Summary: This is a very fun Diablo FPS, but it's also a flawed game with a low level of polishing. Rough, many unpolished edges but mixed with diamonds not only in the skies. If you can't bear low polished games flee that game. If you can't bear games without nice pretty graphics, flee that game. If you can't bear a story with a clean professional writing, flee that game. If you can't bear a story where at end many points remain obscure and mysterious, flee that game.
Summary: Recall Limbo. The devs drop you into a game with no instructions and no plot, but it's easy to figure out. E.Y.E. does the exact opposite. They stuff you in the middle of a plot with plenty of strange dialogue and give you twenty-three videos as a tutorial, but the game remains obtuse. I've played plenty of RPGs and FPSs from Far Cry to Witcher 2 to Battlefield 2, and I still had no idea which buttons I was expected to press.
Summary: Started to play this game but couldn't get into it. The beginning was confusing and lacking in a "tutorial level" that guides you through the simple pieces of the game. It would have taken a short level or sandbox to clear up simple controls, how to use and change upgrades and skills but instead they throw you to the wolves and make you watch a comprehensive tutorial video session in your spare time. Frustrated.
Summary: I tried to like this game, I played it for about 7 hours then gave up in disgust. This game has so much promise but almost all of it is squandered. The art direction and music are both great, unfortunately the following things completely ruined the experience for me (and I'm somebody who's willing to look past a few rough edges).
Summary: Disappointment with a capital D. This game was pitched as a deus ex like cyberpunk masterpiece. Instead it has clunky gameplay and some plain awful design choices. Moral choices come down to 'flatten this city with nukes, or oh wait you don't have a choice, flatten it...' As someone else pointed out the hacking mini"game" is not only time consuming and flow breaking but also impossible to do if you're playing single player as an enemy or stream of enemies will figure out...
Summary: This game is extremely overrated. This is supposed to be a cyberpunk of sort, but the best strategy still is "shoot everything that moves". Sure, you may hack your way into the enemy's mind, too bad the hacking minigame is too slow for a game where every enemy keeps respawning around you. So, let's say you're hidden in a dark dark alley and start hacking.
Summary: This is a rare indie gem. If you like Sci-Fi, FPS, RPGs and huge open levels then this game is for you. Though it's built on the older Source engine, the game world is simply stunning. What sucks you in is the atmosphere. It's truly a unique game world and will leave you wanting to explore the levels thoroughly. The RPG system is very deep. You can play your character in many different way depending on what build you like.
Summary: At best I find you can play it for 30 minutes at a time. After this it tends to suffer from being overly ambitious with a very hard to access player interface which often leads you to become a bit frustrated (In particular with the hacking option etc) It also requires a lot of buttons, I have an inferno mouse and still struggle to smoothly transition between a lot of the options for your character.