Reviews and Problems with E.Y.E: Divine Cybermancy
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E.Y.E: Divine Cybermancy
2 September 2013
Summary: Sometimes, a game comes along that you know should not be good. It wants to accomplish too much, it aims far too high, and it attempts to innovate in ways so strange that there's no way it could be anything more than a messy, half-baked failure. On rare and wondrous occasions, those games defy expectations ... then they take those expectations and coldly snap their necks, one by one, looking at you and smiling dispassionately the entire time.
Conclusion: All told, I really enjoyed E.Y.E: Divine Cybermancy. It seems to be a feature complete game that I’d have no problem recommending. Especially at $20 it’s hard to go wrong. The game is ludicrously packed with features AND I didn’t even touch the multiplayer mode which is supposed to be a cohesive experience with the single player. It’s only downfall is the steep learning curve and some AI that is wound too tight.
Summary: E.Y.E presents like a game that was rushed out of the door before any polishing and preening could (and should) have been done to make the experience a worthwhile one. There are a lot of great and interesting concepts that exist in this game, but they are overshadowed by game-breaking bugs and the atrocious user interface. When I first played the game, I saw the promise of an interesting story, and fun combat system neatly wrapped up in a dystopic future.
Excerpt: It's tough to explain some games. Halo is about Space Marines. Simple enough. Red Dead Redemption : cowboys. But E.Y.E. Divine Cybermancy , the new quasi shooter/RPG from French developer Streum On Studio? Now that's not so easy to explain. The game is a mix of ideas, some of which work and some don't, but above all you can't deny that the game is a solid shooter that refuses to take you by the hand - it pushes you in and hopes you can keep up.
Excerpt: Earlier this year, we saw Brink attempt transient single player and multiplayer attributes, with mixed reception. It’s a lofty concept that not many companies dare to try and even fewer succeed with. That said, it was with much surprise (and a little hesitation) that our ears perked at the idea of independent studio, Streum On Studio, making a similar attempt with E.Y.E.
Excerpt: Considering E.Y.E. Divine Cybermancy's complex gameplay, thick ambiance, and curious mix of weapons and psionic abilities, it's sometimes easy to forget that this ambitious indie game is the work of less than a dozen French modders. Is this eye-catching dystopia truly divine or merely mundane? Taking a healthy dose of inspiration from Deus Ex, E.Y.E.
Conclusion: First off, E.Y.E begins to make a lot more sense when you look at it as a co-op game. The hub area where one chooses between missions in a large open environment, the strange dream sequence lobby encountered upon deaths and starting the game up, the large number of enemy respawns and occasionally impossible odds, the reliance on death and resurrection exploitation to win in difficult fights...
Summary: E.Y.E.: Divine Cybermancy is an unusual, engrossing, and maddening game that is unmistakably itself. This first-person role-playing action game may be painted with shades of Deus Ex , but its atmosphere and pace are unique, and this uniqueness keeps you engaged in the face of some uninviting elements. E.Y.E. is ambitious.
Pros: Flexible gameplay mechanics that let you play the way you want to, Eerie sci-fi atmosphere, Branching mission paths invite replay value, Enjoyable arsenal of guns and powers
Cons: Steep learning curve made steeper by the confusing interface, Frustrating AI, Annoying array of fundamental issues
Conclusion: It is fair to say that E.Y.E. has a myriad of good ideas that need just a little more work for it all to come together as a well-rounded package. The main problem with the game is that the developers have all of these neat ideas that have made it into the game but have a problem giving players the info they need to use or even understand them. The truth of the matter is that the game is still fun to play and contains some great moments.
Conclusion: This is not an easy game to like. In turn unhelpful and unforgiving, with a translation doing its very best to both keep the player in the dark and ruin the narrative. It will take a special sort of player to appreciate it for what it is: a game which refuses to be mundane or straightforward. A game willing to challenge its players and allow them the freedom – and consequences – of choice. A compelling game. Above all, an interesting game.
Pros: Versatile, ambitious action game; aesthetic and background inspired by a multitude of sci-fi greats.