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E.Y.E: Divine Cybermancy
7.9 out of 10

E.Y.E: Divine Cybermancy

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Reviews and Problems with E.Y.E: Divine Cybermancy

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Overall 9

E.Y.E: Divine Cybermancy (PC) Review

9 March 2012
  • Conclusion: All told, I really enjoyed E.Y.E: Divine Cybermancy. It seems to be a feature complete game that I’d have no problem recommending. Especially at $20 it’s hard to go wrong. The game is ludicrously packed with features AND I didn’t even touch the multiplayer mode which is supposed to be a cohesive...
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Overall 8

E.Y.E: Divine Cybermancy

4 September 2011
  • Summary: Sometimes, a game comes along that you know should not be good. It wants to accomplish too much, it aims far too high, and it attempts to innovate in ways so strange that there's no way it could be anything more than a messy, half-baked failure.
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Overall 6
Gameplay 5
Functionality 6
Appearance 6
Lastability 5

E.Y.E. - Divine Cybermancy

Cheat Happens
1 September 2011
  • Excerpt: It's tough to explain some games. Halo is about Space Marines. Simple enough. Red Dead Redemption : cowboys. But E.Y.E. Divine Cybermancy , the new quasi shooter/RPG from French developer Streum On Studio? Now that's not so easy to explain.
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E.Y.E: Divine Cybermancy: Lost In Translation

True PC gaming
1 September 2011
  • Summary: E.Y.E presents like a game that was rushed out of the door before any polishing and preening could (and should) have been done to make the experience a worthwhile one. There are a lot of great and interesting concepts that exist in this game, but they are overshadowed by game-breaking bugs and the...
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E.Y.E. – Divine Cybermancy

Everyday Gamers
31 August 2011
  • Excerpt: Earlier this year, we saw Brink attempt transient single player and multiplayer attributes, with mixed reception. It’s a lofty concept that not many companies dare to try and even fewer succeed with.
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Overall 7
Design 7
Gameplay 6
Storyline 6

E.Y.E: Divine Cybermancy

17 August 2011
  • Excerpt: Considering E.Y.E. Divine Cybermancy's complex gameplay, thick ambiance, and curious mix of weapons and psionic abilities, it's sometimes easy to forget that this ambitious indie game is the work of less than a dozen French modders. Is this eye-catching dystopia truly divine or merely mundane?
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E.Y.E: Divine Cybermancy Review

8 August 2011
  • Conclusion: First off, E.Y.E begins to make a lot more sense when you look at it as a co-op game. The hub area where one chooses between missions in a large open environment, the strange dream sequence lobby encountered upon deaths and starting the game up, the large number of enemy respawns and occasionally...
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E.Y.E.: Divine Cybermancy

Hooked Gamers
19 December 2008
  • Conclusion: It is fair to say that E.Y.E. has a myriad of good ideas that need just a little more work for it all to come together as a well-rounded package. The main problem with the game is that the developers have all of these neat ideas that have made it into the game but have a problem giving players the...
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E.Y.E.: Divine Cybermancy – The Verdict

The Reticule
19 August 2011
Overall 7
Gameplay 7
Graphics 7
Storyline 7
Replay value 7
Music 8

E.Y.E.: Divine Cybermancy

4 March 2013
  • Summary: E.Y.E.: Divine Cybermancy – это отличный шутер с элементами RPG, которому, как всегда, не хватило малого – бюджета и опыта. Streum On показали, что у них есть талант, идеи и желание работать, так что этих ребят просто по-человечески хочется поддержать, наплевав на обильные огрехи и недоделки в их...
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