Summary: I think we have already reached a conclusion here, and you know what my answer is. Dust: An Elysian Tale is a game that speaks to not only to older gamers, but invites new ones to indulge in the virtues that make 2D gaming a very relevant platform. But what’s more, Dust is something to appreciate and respect as it serves up an experience does not beget its near solitary development. If anything, it is a reminder of how much fun can be packed into such a simple package.
Dust: An Elysian Tail is beautiful but drowns in repetition (review)
13 April 2013
Conclusion: Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can’t keep up with that energy. What’s left is an inconsistent and sometimes boring product that doesn’t live up to its potential. Perhaps if you want something visually appealing and you have a weakness for anthropomorphic characters and predictable stories, then maybe this is right for you. For everyone else, your time is best spent with something else.
Pros: Hyper-smooth animation and gorgeous visuals From a technical standpoint, Dust is possibly the best looking XBLA game. The animation has a buttery-smooth quality that surpasses just about anything Cartoon Network is airing on Saturday mornings. The characters and enemies move with a fluidity that gives the undertaking a mesmerizing swirl that is difficult to look away from. The sprite work and background art are both highly detailed and crisp looking. This is incredibl...
Cons: Absurd voice acting, silly narrative tropes, and questionable character design In the opening moments of the experience, the protagonist discovers he has amnesia, he gets a magical sword, and he acquires a wise-ass sidekick. It all occurs because that’s just what happens in these games. That’s enough for the developer, and the developer assumes it’s enough for the player. Fidget, Dust’s flying nimbat (a mix between a cat and a bat) cohort, has a shrill voice that take...
Conclusion: Dust: An Elysian Tail, is the first title from indie developer Humble Hearts, a studio consisting only of animator-turned-designer Dean Dodrill. It is the last and final offer from the XBLA 2012 Summer of Arcade showings.
Gameplay focuses on sidescrolling exploration and fast-paced combat, similar to Castlevania and Metroid games of the past, and includes some RPG elements to liven things up.
Summary: A triumph of creativity, artistic vision, gameplay, and well designed puzzles. The characters are bright and full of personality and the game world feels unique and vital. The simple yet rewarding combat is backed up by a world that's begging to be explored and it's a proud homage to classic games that never feels dated.
The Bluth movie that never was–Dust: an Elysian Tail Review
8 June 2013
Excerpt: Like nearly everybody else in my age bracket, I grew up watching a ton of Don Bluth movies. The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, I saw them all, and I loved them. But I don’t know if anybody loves those 80s animated movies quite much as Dean Dodrill, who clearly put a lot of effort into creating the the next great Bluth film his indie debut, Dust: An Elysian Tail.
Pros: Beautiful visuals, Tight controls, Features a story that is mature without being overly grisly, Good voice acting
Cons: Screen can get cluttered, One or two (very) minor graphical glitches
Summary: Soms kan ik een flinke dosis schattigheid in een game wel waarderen. Mariniers en andere soorten krijgers met sixpacks waar je jaloers van wordt en biceps die bergen kunnen verplaatsen vervelen op den duur een beetje. Ik waardeer bloederig geweld en een hoop gore, maar wat variatie is ook leuk. Het is vooral vanwege die reden dat Dust: An Elysian Tail me zo aansprak, een samurai die er tegelijkertijd stoer en schattig uitziet, wie wil dat nou niet.
Pros: Emotioneel verhaal, Toffe combat, RPG-elementen, Veel content, Mooie beelden en veel opties