Summary: Parents need to know that the commitment level for this game is high. It requires Internet access, and you must pay approximately $15 each month on top of the purchase price to play. Players gain experience through quests, which usually require the assistance of other players; an entire quest must be finished to acquire points, so there is often pressure to play longer than intended. Common Sense Media does not recommend online play for anyone under 12.
Excerpt: I write this review with one word in mind: WOW! Right from the starting page (two fighters and a mage battling a mighty Red Dragon) the graphics reached out and grabbed me. I have it set to the second best graphics setting and it looks great! Mind you, I am playing on a Radeon X850 Pro (256mB) but still… Next came the character generation. You select race, gender and class (only one class is available initially), and then facial appearance.
Excerpt: With all of the fantasy-themed MMORPGs out there it’s surprising that it has taken so long for the granddaddy of all RPGs to make its way online, but finally there is a Dungeons & Dragons MMORPG. Now the question on roleplayers’ minds is no longer “when?” but “was it worth the wait?” Welcome to Stormreach. D&D Online takes an approach to MMORPG gameplay that tries to stick close to the game’s pen and paper roots.
Conclusion: Oddly enough, DDO suffers from being a little too much like its PnP counterpart. Traditional D&D was always best among a group of close friends with a similar play schedule, and the same holds true for DDO. With the right group on the right quest it's an exceptional experience near the top of its class. The rest of the time, not so much. It also inadvertently takes the massive out of massively multiplayer.
Excerpt: “Dungeons & Dragons.” When most people hear that it brings to mind generally one of two things: a basement or kitchen tables with friends having a good time while on pizza and soda highs, or a bunch of teenage, pimply faced, geeks pretending to be a level 12 Paladin. Regardless of the view no one can deny that the Dungeons & Dragons Role-Playing Game has had a major impact on the video game version of the RPG market since its inception.
Summary: Dungeons & Dragons Online are four words that go great together, and yet this recently released online role-playing game isn't necessarily the dream come true its name suggests. That's not because D&D Online doesn't do a generally good job in its specific areas of concentration; it does.
Pros: Fast-paced, no-nonsense action puts the focus on combat and adventure, Atmospheric narration and other details help make quests livelier, Integrated voice chat makes communicating easy
Cons: Poorly suited for those who prefer to play solo or expect the option, No player-versus-player combat, Doesn't really feel massively multiplayer but still has monthly fees
Conclusion: In closing, it's good to see that there are people willing to stake their share of the MMO market. Sure the thing is a beast and it gobbles up developers like a fat geek attacks a bowl of peanut M&M's, but I think Turbine has a good shot at it. Their idea is to attract a slightly different crowd from the newcomers to the genre that mostly ended-up playing World of Warcraft (That would be me. Sign me up! -Mo).
Conclusion: Though F.E.A.R. is clean of any sex or nudity, it has an extreme gore and offensive language rating. If you can not handle massive, realistic scenes of blood, gore and dismemberment, please think twice about this title because blood and gore are everywhere. Language is also a huge factor. Every encounter with AI troops will be laced with profanity, usually as a reaction to getting shot by you or having a grenade land in front of them.