Reviews and Problems with Dungeons & Dragons Online: Eberron Unlimited
Showing 1-7 of 7
20 November 2013
Summary: I have played this game for over 3 years(among many other games.) I have payed the money price for more quests and classes but never "payed to win"(never bought gear or boosts from store) or anything like that. I was one of very few who liked the game for its role-playing elements and gameplay rather for the regular grinding fest and ever-ending loot hauling. So if you are a like-minded individual such as me you should consider this criticism.
Summary: I have played DDO off and on since it was beta over 7 years now. I can honestly say the game continued to improve once they went "free to play" and had the cash to keep cranking out new content. It remains a very satisfying experience if you have a background in pen and paper D&D. The graphics have benefited from the LOTRO title sharing the same engine as well. It's really rare to see a single title continue to evolve and improve over so many years.
Summary: D&D Online is an interesting mix of MMO and action hack and slash. There is actually very little RPG involved, unless you count the exceedingly cool DM announcer that talks though some of the quests. For the first 10 or so levels it is very easy and at times, enjoyable to play. Beyond that, it becomes ever more difficult to find groups to adventure with.
Summary: I have played a rogue to level 10 without spending any money on the game. I could have kept playing but decided to buy the new expansion, underdark. It is for level 17 characters, but I really liked the game and I got a good deal on some points as a bonus buy for getting the collectors edition. Now I have more than enough and don't feel the need to favor farm at all. It is fun for free but it is even more fun if you spend a little money on it.
Summary: This game has turned itself around, and now that there's plenty of players- it's a lot of fun. The action aspect of it makes it very different from other mmos. Personally, this is my favourite F2P by a long shot, and the only time I put it down is to try out a new mmo or to play through a console game that came out- and since I'm not paying I can put it down and not worry at all. This game is just awesome, and I'll be playing it for years.
Summary: Well. What do you say about a game based off of a cherished pen-and-paper system that was so tweaked out the wazoo that they have to constantly rebalance everything with every content patch? Either that's dedication or insanity. I'm inclined to believe the former, though. Because the amount of work that is constantly poured into this game via Turbine is amazing.
Summary: On launch, D&D online was a lesser game but was vastly improved with Eberron Unlimited. Dungeons & Dragons is unique and pure fun. Tabletop D&D 3.5 rules make a great MMO, for some reason; After playing Dungeons & Dragons online, I realize that most MMOs are WoW clones, even those games I wouldn't normally think of that way. D&D online can be soloed, but puts a strong emphasis on party play.