Conclusion: Paradox Interactive is one of those companies that I have a soft spot for because of what they do. Where some companies seem to find comfort in creating signature games, like Square Enix with their Final Fantasy series, Paradox is one of those companies that say “man, I really want this kind of game to exist, we should totally make it exist”. Their resume reflects this belief with a long list of games that differ completely in every way.
Excerpt: The psychological profile might be a little bit off, but Dungeonland certainly isn’t; this is a funny, quick, engaging titles that allows players to explore dungeons as part of a team. Laughter and curses are standard fare as gamers battle ever more powerful enemies and the game also includes a mode that allows players to switch allegiance entirely and actually control the cast of monsters and take out the heroes.
Conclusion: Dungeonland is great to play with friends; a lighthearted romp through a range of colourful environments. Don’t let the bright and cartoon nature fool you, though, as there’s a dark soul running through the game’s core, and it’ll push and test you as you battle your way through the legions of minions. All in all, a fantastic effort from Critical Studio that reaches a climax when you've got three friends fighting against the toughest and most numerous hordes.
Summary: Truly, I had no expectations going into Dungeonland . In fact, I opted to test it out solely because of my profuse love for action RPGs. I had heard through the grapevine that it was a "hardcore" action RPG that was completely lacking in story, and instead, played out entirely through repeating randomly spawned dungeons, similar to a rogue-like. I was very, very surprised by the results.
Excerpt: You might cackle at the fact that Critical Studio intentionally labeled the easiest difficulty setting as Hard, but that laughter won’t last for long. There will be livid grunting and even a runaway tear here or there, until you and your crew band together with heroic purpose. Teamwork is unquestionably the main draw of Dungeonland, and I absolutely love the game for it.
Conclusion: Despite these minor criticisms, the game is brilliant. Having played it both with friends and alone, it is obvious that this game is -supposed- to be played with friends. When playing alone, it feels a bit repetitive, but when you add two friends screaming commands in your ear and a third one laughing manically as he plots your demise, this game is pure candy. If you enjoy playing this kind of game with friends, you will love Dungeonland .
Conclusion: It must be tough being an evil genius. No matter what the plan, no matter how meticulously thought out, there's always some goody-two-shoes hero waiting to ruin everything. Turns out evil doers can't even mind their own business in peace. Even something as harmless as building a theme park has would-be heroes arriving in droves. One hero is normally bad enough but it's even worse when they come in threes. Typically we're talking Warrior, Rogue and Mage.
Pros: + Quirky and innovative design, challenging gameplay, emphasis on teamwork.
Cons: - Repetitive, pointless single player, jokes become tiresome.