Summary: As many others, I had been waiting for long to play this game. I really thought I would love it...but I dont. Lets get to the point: This game looks great. My only complaints are the restricted camera movements and zoom, but they are not a problem. Sound is ok, and the music is very good. The real problem of the game is the extremely repetitive gameplay. You simply have to kill thousands of monsters, collect loot and sell part of that loot. There is almost no story.
Excerpt: Dungeon Siege is the perfect example of a game that is all style and no substance; it was hugely hyped before its release but sadly managed to disappoint through a depressing lack of depth. It's not hard to please fans of the fantasy genre but this one fails spectacularly through its hugely clunky gameplay that the makers have tried to mask with some lush visuals. And indeed, what stellar visuals they are.
Why do they ruin a goodPC game? ....Console port:(
15 June 2004
Conclusion: I played DS3 for about 2hours and the game is nothing like the two originals. Yet again another good PC game ruined by the console port. I just don't understand why they can be happy with a finished product that is this poor compared to previous versions. Controls are terrible you might as well play with a X360 pad because its just not Mouse/Keyboard friendly. Character models are old and outdated and the voice overs are trash.
Summary: The shortest summary I can offer is, when the game was done, I was EXTREMELY disappointed. All you do in this game is fight monsters while walking down a fixed path (never so much as even a major crossroads for travel choices) and collecting way more items than you ever need. Oh, plus you kill a couple big monsters, including one at the end. The story is weak, and its lack of depth makes it pretty much impossible to immerse yourself for very long.
Summary: If I might throw in my two cents worth: While this is the general nature of all RPG's of this sort (hack and slash, collect gold, find the bad guy/gal and kill them to win) I find the barrage of enimies thrown at you to slaughter on each level tedious to say the least. Just how many Krugs/Lurkers/Spiders, etc. do you have to off before they are all dead? A dozen monsters is okay. Having to kill off three and four dozen on one level is ridiculous and boring. Oh, look!
Summary: I bought the game cos the storyline sounded intriguing. Your character starts out as a farmer, with minimal fighting skills, who is sent off on a no. of (small) quests which involve, for at least 90% of the time, fighting and killing different kinds of monsters/animals/beings (trolls, krugs, gargoyles, swamp witches, hydracks, ice archers, spider droves, to name a few), In the process, depending on your choice of weapons, your character gets upgraded in his/her...
Summary: When I first loaded up this game, I was wowed by the beautiful opening graphical sequence. The landscapes, characters, buildings, and enemies are all wonderfully rendered. Many of the CG vistas are breathtaking, most notably, a bridge over a deep chasm at the beginning of the game. I have to give Microsoft credit for an excellent job on the visual aspect of this game. Sadly, the graphics are about all Dungeon Siege has going for it.
Excerpt: The best description I have seen of Dungeon Seige is "an RPG for people who don't like RPGs", and I think that's the major problem I have with this game. I do like RPGs. I loved the Infinity Engine games like the Baldur's Gate series on the PC, and I even enjoyed Skies of Arcadia on the Dreamcast.
Excerpt: ...che conosco già da tempo, Dungeon Siege mi aveva colpito all'inizio per la cura di certi dettagli, se avete già giocato a giochi fantasy di ruolo, avrete sempre visto il problema delle pozioni, che se le prendevi, sprecavi l'intera boccietta e non ti rimaneva quello che avanzavi. Ebbene con Dungeon Siege questo non succede, le boccette si consumano solo per quello che effettivamente vengono usate, cosa molto comoda. In quanto a grafica è carino, ...