Reviews and Problems with Dungeon Siege: Legends of Aranna
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Dungeon Siege: Legends of Aranna
2 February 2006
Excerpt: Some RPG’s require careful thought, moral decisions, strategic combat formations, attention to character statistics…but not Dungeon Siege . Similar to Diablo and its wildly popular sequel, the original Dungeon Siege only required a willingness to move throughout the Kingdom of Ehb slaughtering all manner of enemies, only stopping once in awhile to upgrade weapons and armor.
Excerpt: The evil Shadow Jumper has been held captive for many, many years. He has broken free and vows revenge on the Utraeans who imprisoned him. Of course, his method of revenge puts the whole world in danger. So like your famous ancestors, you will embark on a journey to stop this evil villain. You?ll meet many along the way to help you out on this adventure.
Conclusion: Dungeon Siege looks and plays superbly. Gas Powered Games have streamlined the heavy interface that usually dogs an RPG and reworked it so as it is as intuitive as is humanly possible. The character development is completely up to you and it moulds to suit your style of play by doing away with the predefined character class system and improving the attributes that you choose to excel at.
Excerpt: Developed by Mad Doc Software (Gas Powered Games are busy working on Dungeon Siege II), Dungeon Siege: Legends of Aranna is stand alone expansion pack to Gas Powered Games's hit role-playing game. The game takes place in the same world as the original game and offers more of the same which made the original so popular along with a whole load of new features that are sure to please fans. Let's see what developers prepared for us.
Excerpt: When done right expansions can add tremendously to a game. Most expansions merely build a bit upon what’s already there, but a few truly stand out of the crowd. Diablo 2: Lord of Destruction was one of those, but Dungeon Siege. Legends of Aranna isn’t. It took Gas Powered Games a very long time to ship Dungeon Siege, a game in many ways comparable with Diablo 2, but this time Mad Doc Software did the development.
Excerpt: Let me get one thing set right off the bat: It’s entirely possible that you don’t like “fast-twitch” RPG games. The reason why I said that is because Dungeon Siege raised quite a bit of contention amongst action RPG fans, sometimes because of its presentation, other times because of the sheer amount of autonomous control given to party members.
Conclusion: your battle plan then it’s almost a matter of managing battles instead of fighting them. (Click and watch.) The opposition can be daunting at times (i.e. boss battles) but mostly they attack pell-mell and with no regard for their safety. And once your group has some combined strength, and a few good weapons and spells, battering through the hordes becomes routine. Also routine is the barrel bashing (as you progress in a linear path through Aranns).
Conclusion: Releasing an add-on was obviously a good move by MS. Its launch should create enough of a stir in the industry just in time for the sequel. You can expect Dungeon Siege II to arrive some time in 2004. But, for the time being, we turn our eyes to Legends of Aranna, which is due out this November and has an estimated retail price tag of $29.99 (U.S.).