Summary: Personally I'm glad we didn't pay for it ourselves (it was a gift). We were excited to receive DS3 until we played it. The graphics and game play felt too much like Oblivion. And while we really enjoyed Oblivion, after playing DS1 and DS2 we expected a lot more from the game namely a DS environment to play and fight in. Character development wasn't what DS1/2 gave us. After a few hours my kids pretty much decided it wasn't what they were looking for.
Summary: Frustrating camera angles. Frustrating weapon targeting. Frustrating companion AI. Pathetically easy normal mode vs incredibly frustrating hardcore mode. All boss battles involve the same pattern of dodge, dodge, shoot, repeat and all boss battles have the same gimmick of constant trash mob spawns. Controls and menus are clearly designed for the xbox with no thought of keyboard/mouse. No ceilings are ever rendered...
Summary: Mildly entertaining, weak story line, mostly hack and slash program. What really drug this software down was poor PC controls and almost total lack of any documentation as to the controls and how various attributes of characters and equipment work. The one saving grace was the ability to play multiplayer with a couple of friends.
Summary: How I longed for a new hack and slash game to play on my PC. I was a big fan of DS1 and DS2 but this is an abomination on pc and has every console convention in it. Check point save system, got it. Linear progression where you are practically on rails down a specific path, got it. Only 10 save slots, got it. Camera that barely zooms out so you can't see enemies until they are on top of you, got it.
Summary: After playing DS 1&2, I was eager to get into DS 3. Yeah, to say it has been a let-down would put it nicely. Ease of controls via keyboard, nope. Mappable key-binds, nope. Insane bosses that kill you, again and again and again like "shock & awe", yep. And for a bonus, let us enjoy the opportunity to redo hours of gameplay due to a gamestopping main-questline bug in the mines. What, you did not save every 5 seconds?
Missed opportunity to revitalize a beloved franchise
28 June 2011
Summary: I loved Dungeon Siege and Dungeon Siege 2, so I was greatly looking forward to the third installment. I could not be more disappointed. This game is a Dungeon Siege game by name only, abandoning everything about the series that made it fun and unique. Comparing this to Dungeon Siege is like comparing Baldur's Gate: Dark Alliance to Baldur's Gate. You can tell this game was developed for consoles first and then hastily slapped together for PC gamers.
Besieged with bad control, lack of polish, and lackluster content
Kevin Weatherman, Amazon
23 June 2011
Summary: I was looking forward to checking this game out (although I did have some doubts based on Obsidian's track record). First impressions: The opening graphics look good and pretty polished. I was able to use all high or ultra settings with my video card and it all looked pretty cool complete with glowing eyeballs at character selection. The first character selection looks cool, then the next looks even cooler, the "flame chick".
Summary: I haven't been this disappointed in a PC game in years. It has basically been redesigned to be played with a game pad rather than a keyboard/mouse, the controls are awful particularly the camera control which you can no longer pitch up/down like in previous versions. Shame on me for not doing my homework on this game before buying it, I mistakenly assumed when I pre-ordered this that it would be similar to the previous games in the series.