Summary: Personally I'm glad we didn't pay for it ourselves (it was a gift). We were excited to receive DS3 until we played it. The graphics and game play felt too much like Oblivion. And while we really enjoyed Oblivion, after playing DS1 and DS2 we expected a lot more from the game namely a DS environment...
Summary: Frustrating camera angles. Frustrating weapon targeting. Frustrating companion AI. Pathetically easy normal mode vs incredibly frustrating hardcore mode. All boss battles involve the same pattern of dodge, dodge, shoot, repeat and all boss battles have the same gimmick of constant trash mob spawns.
Summary: Mildly entertaining, weak story line, mostly hack and slash program. What really drug this software down was poor PC controls and almost total lack of any documentation as to the controls and how various attributes of characters and equipment work.
Summary: How I longed for a new hack and slash game to play on my PC. I was a big fan of DS1 and DS2 but this is an abomination on pc and has every console convention in it. Check point save system, got it. Linear progression where you are practically on rails down a specific path, got it.
Summary: After playing DS 1&2, I was eager to get into DS 3. Yeah, to say it has been a let-down would put it nicely. Ease of controls via keyboard, nope. Mappable key-binds, nope. Insane bosses that kill you, again and again and again like "shock & awe", yep.
Missed opportunity to revitalize a beloved franchise
28 June 2011
Summary: I loved Dungeon Siege and Dungeon Siege 2, so I was greatly looking forward to the third installment. I could not be more disappointed. This game is a Dungeon Siege game by name only, abandoning everything about the series that made it fun and unique.