Summary: After that incredible awful remake of the game in 2014 from EA I just thought how cool this game was. Damn you, moneymakers, Blizzard, EA, you simplify games over and over, you only think of profits, not of games.
Summary: Dungeon Keeper 2 was such a unique and fun game for it's time. It has aged well. The characters are well thought out, the gameplay is still fun and the level design is inspired. I think this franchise is the first one to put you in the role of the bad guy. It also is the first game to concentrate on castle defense as a gameplay mechanic (other than I guess stronghold).
Summary: Just not as good as the first one. The rough "3D-ish" graphics just make it ugly. Everything I liked about the first game was either gone or changed so much that it just didn't feel as good. The game does have some redeeming points, like it does a decent job capturing the atmosphere and tone of the first game and levels can be a little fun. Overall: Dungeon Keeper 2 was just a major disappointment when held next to the first game.
Summary: Another brave soul finally made mention of the sadistically slow gameplay. That and lack of a proper difficulty curve on the single player missions, a soundtrack inferior to the first, a user interface that has seen better times, a terribly graphics engine that has literally made the game unplayable in more recent years, supported Windows ME, etc..
Summary: Along with Theme Hospital this is my favourite PC game of all time. I've played Half Life 2 (which is obviously incredible) and I have Diablo 3, but they just don't seem to give me the joy that Dungeon Keeper 2 gives me. It was a huge part of my childhood and maybe that's why I find it so good?
Summary: Sim city in underground...plus humor and playing as evil character...just amazing. Perfect game for "sims players" who love to watch, how live your little dungeon. Only bad thing with this game is multiplayer...the good side of heroes is terribly missing so you can play only against another evil keeper..
Summary: In the last 15 years I enjoyed this game the most. It was such a cozy world underground with a lot of unique species and the game was just always happy that you were there to play it. It shines of good humor. The bile demon was my favorite creature followed by the mistresses who gain level by training them in their torture chamber where they punish each other by using a whip on the other's ass or even by frying the other on a electric chair....
Summary: In skirmish and multiplayer modes the only creature you ever need to have in your army is the black knight. Would it have killed them to add a rock-paper-scissors mechanic? Apparently there's a bug that causes creatures attacking from the south to have an advantage. Campaign levels are repetitive: start small, get big army, destroy enemy.
Summary: OK, they made some improvements/additions on the original ( My Pet Dungeon, better traps and some interesting level objectives) - but this was more than offset by a total ruination of the most important element - the basic game play. This is slow, slow, slow. I don't want to drop my creatures and watch them lie on the floor for a minute. I don't want to build my dungeon like an ailing octogenarian would.